ZoHa Island Business District and Sandbox V-blog

In my second attempt at a V-blog, I decided to take you on a tour of ZoHa Islands’ Business District. ZoHa Islands is the only estate in Second Life to offer a set of sims that are connected to form a large business district. You can purchase parcels of almost any size and prim count to accommodate businesses large and small.

Part of the package offered to businesses who rent parcels in our business district is free advertising in the advertising boards located at both the main office and the business district office.

Also, if you’re not sure how to operate the tier payment kiosks, I have demonstrated that in this video. I hope that those new to ZoHa Islands will find that helpful.

I also discuss the ZoHa Islands sandbox, which is a wonderful place to rez items out, create builds, etc.

I hope that you enjoy this video and hopefully I will continue to improve as I move forward.

I remain respectfully yours,
Suzanne Piers, ZoHa Islands Social Media Manager

My Very First V-Blog!

So this weekend I decided to try something different — record and post a video blog, or a v-blog. I decided to try X-split Gamecaster to record gameplay in SL, and it worked really well with one problem — I had difficulty with the sound. I kept getting an echo. After a lot of frustration and experimentation, I realized if I muted my speakers I could record a voice-over as I video recorded my travels in Second Life, but this meant that I could not hear in-game sounds, but yet in-game sounds recorded on my video recording. (If anyone has any ideas about how to fix this, I’d love to hear them. You can email me on my gmail account at suzannepiers821 or contact me in-world.)

What was interesting was when I played the recording back, all of the in-world sounds were there, which I could not hear as I was exploring. The video I recorded ended up being over 30 minutes long, and I tried to edit it into two videos to post on two different days, but alas my video editing skills are in the infant stage, as well. I need more practice (and a decent video editing software!).

I decided, since it was nearly October, to visit a site that has some haunted stuff. This was called Halloween 8th Year Haunted Mansion, rides, Zombie Hunt.

Here is my very first v-blog. I know that it is too long, and the last half drags a bit, so feel free to fast forward through the end if you’d like. I’ll work on improving my skills for next time. Meanwhile, here’s my very raw video blog.

Enjoy!

I remain respectfully yours,
~ Suzanne Piers
ZI Social Media Manager

Gatcha!

Gatcha Arcade_007As I am still tapping my foot impatiently, waiting for the next big MadPea event (I am so over the Green Mire; but then again I’m not a huge fan of the whole aliens thing), I decided to check out the Destination Guide for some inspiration. There, I discovered Gatcha, and I had to go see what all the excitement is about.

Gatcha, a wildly popular game in Second Life, is loosely taken from the real life Japanese “Gacha” games, where you pay a small amount of money to get an item at random, similar to purchasing toys from a vending machine. In real life, games that use gacha typically promise rare “grand-prize” items to players who can manage to amass a set of specific items, which encourages players to spend more money on randomized gacha draws in order to complete their collections.

Gatcha Arcade_012 resizedIn Second Life, you can get “rare” items but they are strictly random and have nothing to do with amassing collections or trading in order to complete a collection in order to trade up to rare items. In Second Life, Gatcha machines are designed similarly to real life old fashioned vending machines — sometimes they look like penny arcade games, sometimes they look like old fashioned pinball machines or arcade game machines from the 70s.

These gatcha machines have grown from being inside the stores at various merchants across the grid, to huge sims dedicated to nothing but gatcha. I assume that this mass exodus to gatcha only sims is in response to Linden Lab’s new rules on gaming, and that gaming is restricted only to gaming sims which have different rules and pricing structures.

I have never been a huge fan of gatchas; to me they are simply another way to suck Lindens from me, and while the gambling idea appeals to many people, I am simply not a gambler or risk taker in RL. Just like in RL gambling, you have to be smart. While the rare item inside the machine may be something you really want, make sure you don’t spend $1,000L on the machine to try and get a $50L trinket. You really have to weigh the value of the goods inside the machine against the return of the items you may or may not get.

I’m sure for some people, it’s the thrill of the gambling that makes it worth it, and the feeling of satisfaction of finally getting that rare item outweighs the cost. It’s just another way to pay for entertainment, just like in RL gambling.

Gatcha Arcade_018 resizedI decided to visit a Gatcha sim, and see what all the fuss was about. I decided to visit The Arcade Gatcha Event, which is touted in the Destination Guide as “The Arcade Gacha Events presents the ultimate GACHA experience! Guaranteed to delight shoppers, The Arcade offers unique gacha prizes from 100 of the grid’s top designers! Proudly sponsored by Apple Fall, Boogers, Pure Poison, and Style Kingdom.”

Boogers? Okaaaaay….

Gatcha sept 8_001 resizeWhen I landed at the Arcade, the visual appeal of the place was amazing. It was built very similarly to what I imagine a casino or arcade at the Atlantic City Boardwalk in New Jersey, USA would look like. I appreciated the time and effort they put into the minute details of the sim — the textures and buildings themselves were crisp and amazing. The windlight settings made you feel like you were at the ocean with a slight hint of fog in the air. You could hear the mournful fog horn (or maybe it was a ship’s horn) in the distance, along with the clang of the bell on a bouy, the sounds of the surf and the seagulls calling to one another.

Gatcha Arcade_006 resizedAs you approach the Arcade, you walk down a long boardwalk, and outside the arcade is a cute merry-go-round (which I decided to take a ride on) and some vendors where you can purchase cotton candy, hot dogs and other fun carnival-type food. There was caliope-music playing, and while that was cute and catchy for five minutes, after that it just got annoying and I turned down sounds.

Gatcha Arcade_014 resizedInside the building is a very visually appealing beautiful build that looks exactly like the inside of an arcade is supposed to look. The details are amazing, and the Gatcha machines are very well made. It is a very popular spot — there were 41 avatars on the sim when I was there, and more continued to arrive and depart. All the avatars, along with the scripty Gatcha machines, made for a lot of lag. But everyone seemed to take it in stride and be very good-natured about it.

Gatcha Arcade_010 resizedEach Gatcha machine is labeled with the name of the merchant whose items are inside the machine, and each machine has different cost. The way a Gatcha machine works, is each machine is loaded with several items made by that particular merchant. Some are labeled “rare” and some are just ordinary. Often, the Gatcha machine will be loaded with several colors of one particular item, and you pay the machine and it will dispense one of the items. If the machine doesn’t give you the item you wanted, then you simply pay the machine again and hope for a different outcome. I have no idea if the scripts are completely random, or programmed to give a rare item every so many clicks, or what. Sometimes you end up with the exact same item several times in a row. Sometimes you end up with a rare item on the first ca-ching. As I cautioned earlier, you really have to decide how much you’re willing to spend to receive the exact item you were wanting. The cool thing is that some vendors had demo items you could purchase and try, before you attempted to get one of the items from the machine.

Wearing my Gatcha prize

Wearing my Gatcha prize

One thing I observed is that many of the items in these Gatcha machines were tchotchkes (knickknacks or trinkets) and toys for children, and so there really wasn’t much that interested me, other than to wander around and watch the action, and to see what there was to see there. I did find one vendor that had a hair I really liked from Clawtooth. I decided to try for that. On my first click, I received an orange hair. Hmm. Not for me! This particular Gatcha machine was $75L, and I normally pay $250 for hair in SL, so I decided to give it two more tries, as I was looking for a brunette hairstyle. On the second pull, I received a very dark brown one, which would have been fine, but since I had given myself up to three tries, I did it again and was fortunate enough to end up with the exact color I wanted on the third try! I really like this hair; it is of excellent quality and looks good on me. I’m sure that in the near future I will be visiting that store; which I suppose is at the heart of these Gatcha games — future customers.

All in all, it was a fun experience, and worth doing at least once, especially if you like tchotchkes! There are several such Gatcha sims around, so I am sure each one offers a different experience.

I remain respectfully yours,
Suzanne Piers
ZoHa Islands Social Media Manager

Helping Amputees Virtually

“Second Life is the perfect place for amputees to overcome emotional trauma by sharing stories and realizing they are not alone!” says Sandra L. Winkler, assistant professor at NOVA SouthEastern University in Florida, teaching occupational therapy.

In a recent episode of the Drax Files, they produced a wonderful video about an amazing use of virtual worlds. Sandra Winkler created an online environment that brings people together from across the world who can then create a virtual support group. Sandra also goes on to say that not only can they find support to help resolve their emotional trauma, but also enables them to see how their bodies can do things in RL by watching their avatars do the same things.

In addition, it gives non-disabled people an opportunity to experience what it is like to have a limb missing by having a prosthetic in Second Life. Sandra also teaches her students in RL empathy by having them try to get around in a wheelchair for a period of time, or have them wear a blindfold to experience what it is like to be blind.

Sandra’s Virtual Health Adventures also has a prosthetic museum that displays various prosthetics from before Jesus’s time. It shows exactly how far we’ve come in just the last few years, let alone the last 2000 years.

This is very similar to Episode 13, where they featured how Second Life helped a woman with Parkinson’s disease be able to do more in real life by watching her avatar do them in Second Life. By interacting in a virtual environment, this creats new neural pathways in the brain to help people with disabilities — in this case, someone with Parkinson’s.

Sandra’s Virtual Health Adventures is part of her project “Dissemination of Amputation and Prosthetic Evidenced-based Medicine” is funded by a grant from the Agency for Healthcare Research and Quality.

Here’s the video.

Once again, this just goes to show that Second Life is more than just socialization and virtual sex. It is bringing people together for emotional support, helping people with disabilities have better real lives, and educating others.

I remain respectfully yours,
Suzanne Piers
ZoHa Islands Social Media Manager

The Cornfield — Experience the Experience Keys

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“For many years, the Cornfield was a region of mythological status, where once naughty avatars were sent to think about what they had done. Rumor had it that “The Cornfield” was a vast star-lit field of corn and was cut off from communication with the rest of the world. Over the years, rumors spread across the grid of this infamous region that everyone at one time had heard about, but hardly anyone had ever seen. It was thought to be nothing but a tale…that is until now…

Present day…

A group of young explorers set out one day to explore. They teleported to the farthest reaches of the grid, when suddenly their screens went blank and their shoes went where they should never humanly ever go. All of a sudden, their screens flashed bright, and they found themselves dazed and confused inside an old creepy barn.

The barn seemed abandoned. Creaks and strange noises startled them. They could not find a way out back to humanity. They saw some baskets laying on the floor, so they picked them up, and dared to venture outside. The air was thick, and everything to be seen was enveloped in a strange, eerie mist. A huge cornfield spread out wide in front of them. The corn rustled as if something was out there…something not quite human.

As darkness approached, the strange noises grew louder, and the rustling increased. They looked at each other, faces pale in the moonlight. One of them grabbed a plank for she knew something bad was about to happen. They looked at each other once more, knowing what had to be done, and one by one, they entered the Cornfield…”

The Cornfield landing zone_003Since the Cornfield was developed using Experience Keys technology, I decided to go visit the sim. I’m not too much into horror films or anything else, but I was curious. When you tp in you actually land at a Portal Park, where you can enter several interactive games including The Cornfield. Also at the Portal Park is the entrance to the Tea Party, Linden Realms, The Wilderness, Grid Hunt, Gnome Village and Social Area.

The Cornfield entrance_003 resizedI walked down the entrance to The Cornfield. There were spooky sounds and rustling noises, a cawing crow. The lighting is eerie. The Cornfield entrance_002 resizedAs I arrived at the barn, which houses the entrance to the Cornfield, I kept looking around for the item giver to click, so I could attach the hud. I am so used to having to click and get the items I completely forgot it was using experience keys! It asked me once if I gave blanket permissions for attaching these items and after one click on yes, the rest just happened automatically upon porting through the door to the Cornfield.

The Cornfield entry walkway_004 resizedWhen you walk through the barn, you see the door to the cornfield. All you do is walk through the door and it automatically teleports you (because you’ve already given it blanket permissions through experience keys) to the cornfield itself. Again, because of experience keys, you land on the ground and a HUD attaches to your screen, and a collector basket to your back and a weapon in your hand — a board.

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The Cornfield entrance_008 resizedThere are several notecards that you would be wise to collect once you TP through the door that offer you tips on the game. I personally didn’t remove or turn off my ao; I don’t like walking around like a duck. I’m not sure how taking off your ao helps in the game, but I didn’t do it so I wouldn’t know. I do, however, recommend that you take their advice and turn off “double click tp” in your preferences. I always have the setting so that “double click” in a parcel will move me to that spot via teleport (which sometimes thwarts me when store owners or land owners have their settings set to landing point only, which means that double clicking will only teleport you to the landing point, resulting in great frustration on my part when trying to get to a specific spot. I like to cam around, pick a spot to go and double click to TP there. But that’s another post for another day). In this game, when you swing your weapon, you use a mouse click to swing it, so if you have it set so double click on land teleports you to that point, when you won’t be able to kill griefers because it will constantly try to teleport you. So a word to the wise — turn that off for this game.
Here’s how you do that:

* Go to the top toolbar and select “Me”, “Preferences”, “Move and View”, and set “Single click on land” and “Double click on land” to “No action”.

It also asks you to use the region’s windlight settings and not “cheat” by having your settings on daylight. In addition, it recommends using mouselook, basically like most combat sims do. It’s easier in some ways in mouselook, and harder in other ways. Part of the game play is to collect as many corn as you can, while beating off griefers (not real SL griefers; these are what they call the bad guy in this game and they are apparitions controlled by the scripting in the game; not by someone behind an avatar (at least I don’t think so).

The Cornfield entrance_010 resizedThe point of the game is you are to collect as much corn as you can and turn them in to the bin in the barn for points. The more points you get, you can use these points to purchase better weapons and better armor in the store. With better weapons you can kill more griefers. With better armor, you can better resist a griefer. If a griefer kills you, you lose the corn you’ve collected (not the corn in the bin; just what is registered in your hud) and teleported to the graveyard at the beginning of the game.

This is where the difference between mouselook and regular view come into play. In mouselook, you get a real immserive first person view of the game. In regular view, you can more easily see griefers that come up behind you.

While the gameplay is relatively simple, in reality it is more difficult than it looks. It’s a lot of fun, although a bit spooky for me. I think that the more you play the better you will get at it, and obviously the better your weapons and armor, the easier it will be to fight off the greifers.

Here is some of the information from the game:

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HUD:
The HUD will show you all the current game information:
• Amount of Corn Bucks collected.
• Amount of Corn collected. Maximum is 20 pieces of Corn. After that, you have to empty your basket at the Corn Bins.
• Amount of Health you have, according to how much damage you have taken, and how much armor you are wearing.
• Weapons – Select from a choice of weapons that you have purchased from the Company Store.
• Help – Get a help notecard.
• Plus/Minus – Minimize/Maximize HUD.

And here is the instructions that are handed out:

GAMEPLAY:

– Use your arrow keys to move around.

– Left click to shoot your weapon.

– Go around the Cornfield, and collect Corn, and Corn Bucks.

– Walk over the Corn, Corn Bucks, or Moonshine to collect them.

– The HUD will show how much you have collected, and will tell you when your basket is full.

– Moonshine gives you extra Health, up to the value of the armor you are wearing.

– Once your basket is full, go back to the barn, and click on the Corn Bins to turn your Corn into Corn Bucks.

– If you are in Mouselook, press “ESC” to return to normal view to click on the Corn Bins.

– Your name, the amount of Corn collected, and Corn Bucks earned will be displayed on the Leader Board inside the barn.

– The Leader Board shows the current top 5 players.

– Take the Portal to the Company Store to buy prizes, powerups, armor, and better weapons with your Corn Bucks.

– Check back often in the Company Sore for new prizes.

– You can left click with your mouse to use your weapon, and temporarily stop the Griefers from getting you.

– If you hit a Griefer enough, you can kill it. It may even drop a Corn Buck.

– The HUD will show how much Health you have.

– The more armor you buy, the higher your health capacity will be. (The total amount of health bars you can heal up to).

– There are hiding places around the Cornfield. So if you are being chased, you can run to them, and click on them to hide.

– If you hit a Griefer a lot, they can die. If they get you, you will die, and appear in the Graveyard.

– When you die, you loose the Corn you have collected. That Corn will now be on the ground in the spot where you had died, and it can
be collected by yourself, or any other player.

– At night, a Moonshine Still rezzes randomly in the Cornfield. Sit on this to restore to full health.

The Cornfield is worth visiting…if you have the nerve! And the experience keys make it amazingly easy. Once you give permissions, you do not have to give it again. When I visited a second time, I didn’t even have to click once. Experience keys remembers your choice. Should you decide to do so, you can revoke permissions.

I remain respectfully yours,
~ Suzanne Piers
Zoha Islands Social Media Manager

It’s A Jungle Out There!

“In the jungle, the mighty jungle, the lion sleeps tonight…”

And giraffes, and crocodiles, and hyenas, and wildebeests, and monkeys, and zebras, and elephants, and orangutans. In addition, there is just about every type of exotic plant there is, including some creepy eyeball plants that make a clicking sound when they blink, and focus on you when you stand next to them! This entire ecosystem has been recreated in amazing detail in Second Life at a sim aptly named The Jungle.

I visited this location and it is absolutely amazing. The detail of the animals, the flora and fauna, the sounds — everything has been carefully crafted to make you think you’ve plopped down in the middle of the Amazon. There are many fun things to do here — explore by teleport, or by foot. If you explore by foot be careful! There are cannibals and quicksand, as well as predatory animals. Clearly, it is a bit of a fantasy, as some of the things found here are not in real life…such as the eyeball plants! But it is great fun.

You can also jump in an inner tube and explore by waterway, or climb up the rope and try the zip line! This immersive envrionment is well worth a first, second, or even third look! Bookmark it and explore it again and again. There is so much to see!!

You know what was cool… when I first teleported in to the sim, Ebbe Linden was sitting on the bench! How cool is that?? I thought it was great to bump into him out and about like that. 🙂

Here are some pics from my visit. Click on them to enlarge. If you click on the first one, you can see Ebbe in the blue shirt sitting on the bench! Enjoy!

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