More Details on the Upcoming Ability to Change Your User Name in Second Life

So I dug a bit more looking for information on the upcoming and highly anticipated name changes coming back to Second Life.

This is definitely something everyone has been anticipating for years to come here.  I don’t know about you but I can NOT wait!

Credits

Patch Linden added a bit more information to the recent announcement that Linden Lab was going to allow Second Life users to change their last names. He said, in a thread on the official Second Life user forums, that you would be able to change both first and last names:

It will be complete and total name changes, both first and surname.  Just to set expectations on this, it is a later this year item.

When asked if the change would be available to everyone, or just those with the Resident last name, he added:

It will be available to everyone.  ;)

And, in answer to yet another question about whether or not you could hide your name:

No hiding of names.  First name and surname combos will have to be unique like they are today.  A couple of other questions that came up – no re-use of retired names, once a name has been used, it belongs to that account forever.  We keep a transnational name change history.  Only standard English characters will be permitted.

Just to make it clear, this is an upcoming ability to change to the actual avatar name, not the display name. When asked about how this change will affect the display names of avatars (which can be updated once a week):

This has no affect on display names and largely I do not anticipate we will change how display names work.  If anything, it somewhat sunsets the need for them.

So, that makes everything a little clearer! Thanks, Patch! I predict that there will be a land rush on names once this feature is turned on for users. Being able to change both your first AND your last name (as long as somebody else doesn’t already have that combination) is a very nice feature to have!

UPDATE March 23rd: Inara Pey has a very detailed blogpost on this announcement by Linden Lab, with even more details:

The plan is to allow people to change their first and last name whenever they wish.

  • As with the “old” system, users will be able to choose whatever first name they like, then select their last name from a pre-set list of available names.
  • Once a name combination has been created, it is forever tied to that avatar, it cannot be used by anyone else, even if the “owner” later changes their name, or their account is deactivated.
  • Previous names will be retained by the system, so if you can remember someone’s previous name, you can search on that and get their current name.
  • As with the “old” system, this list of last names will be routinely changed with different names appearing on it.
  • To help keep the available names relatively fresh, the Lab is considering accepting suggestions from users.
  • It has not been determined if someone will be able to switch back to using a name they’ve previously used.
  • Unicode will not be supported when entering a first name.

 

HAPPY 15th BIRTHDAY, SECOND LIFE! FIFTEEN REASONS TO CELEBRATE

To kick off our year-long birthday celebration, we’ve rounded up 15 exciting improvements and features that make Second Life better than ever in 2018 and beyond!

SL15B_logo.jpg

  1. Lower Mainland costs – Did you hear the newsWe’ve reduced Mainland costs by over 10 percent. This change is part of our continued commitment to move toward a healthier economy, with more balance between costs and fees associated with land ownership, Premium subscriptions, commissions and transaction fees. For more information and context on this and other pricing changes, see the section “Updates to Mainland Costs & Other Pricing Changes” below.
  2. Double Mainland tier – We also recently announced that Premium members get DOUBLE the Mainland allotment! That’s twice as much space to build, create and design your own home, business or experience in Second Life at no extra charge!
  3. More Value for Premium Members – In the coming months, we’ll be announcing new features for Premium subscribers — including brand-new advantages that will add more value for Merchants, Creators and Landowners. There’s never been a better time to upgrade to Premium!
  4. Environment Enhancements (code name: EEP!) – Soon you’ll see a series of new customizations in the environment rendering system (also known as Windlight). Creators will have more control over the sky, water, lighting and atmosphere. You’ll be able to adjust the number of real-world hours in the Second Life “day” to match that of a real world location; the cycle can be as short as the 4 hours it is now – or up to 7 real world days long. These changes will give more value, flexibility and marketability to land. Environment settings will also become tradable assets, so that they can be bought and sold in the Marketplace, creating another avenue for residents to profit from their creativity.
  5. More exclusive games and experiences – Last week, we unveiled “Linden Realms: The Wrath of Ruth” — a fiery update to a familiar classic that awards skilled players with unique prizes. There are more exclusive experiences on the way, including something special for our 15th anniversary celebration this summer.
  6. Themed Learning Islands – Getting connected to people who share your interests will be easier than ever with “Themed Learning Islands.” Soon newcomers may start their adventures in one of several themed areas, so their first experience in SL will be among Residents who share similar interests. This new initiative is in addition to our existing Community Gateway program which empowers independent communities to develop their own newcomer-friendly experiences.
  7. The return of Last Names – You’ve asked for it (a lot!), so we will provide a way to customize your last name in Second Life! More details will be available later this year.
  8. Gridwide Experiences – Currently, Creators can use the increased scripting capabilities of an Experience only in a region or parcel whose owner has explicitly enabled their Experience. One of the new Premium abilities will be an Experience that is enabled anywhere on the grid unless the landowner has blocked it.
  9. Auctions – We are updating our system for conducting Land Auctions. The new auction system will be integrated with Place Pages, providing much richer possibilities for describing the land for sale. Most importantly, Residents will be able to create an Auction to sell their land.
  10. Linden Homes improvements – We’re bringing newer and better Linden Home designs this year.
  11. Marketplace updates – We’ve got a number of improvements to Marketplace in the works, too! We’re integrating many long-requested features that will help to reduce clutter and improve the functionality of listings as the Marketplace gets a facelift later this year.
  12. Improved performance –  We’re working on a number of improvements to performance, from faster rendering in the viewer to reduce client lag, to changes in the simulator designed to allow more objects, scripts, and avatars.
  13. Animesh – Last year, we introduced Animesh in beta available to all Creator participants. This year, with diligent and invaluable input from the community, we plan to roll out this exciting new feature for everyone!
  14. Bakes on Mesh – Extends the Viewer and the Avatar Baking Service to allow wearable textures (such as skins, clothing and tattoos) to be applied directly onto mesh body parts as they are on system avatars. To do this, you’ll ‘wear’ the textures as you would for the system avatar, and then edit the mesh body part to indicate the body part that should be used on each of the mesh faces; the corresponding system body part is then automatically hidden for you. This project also increases the supported resolution of wearable textures by 4 times (from 512 pixels square to 1024 pixels square).
  15. Migration to the Cloud – Finally, a huge effort is underway to move our Second Life infrastructure to the cloud. This update aims to enhance the quality and performance of Second Life for all Residents, but it will be of particular value for those who are far across the world from us. We look forward to exploring new products and more flexible pricing possibilities once this migration is complete.

 

UPDATES TO MAINLAND COSTS & OTHER PRICING CHANGES

 

Last year, we shared with you our plans for millions of dollars of new investments into Second Life and its communities to make our virtual world better than ever. Our recent investments are already paying off with numerous improvements including the introduction of a new 64-bit ViewerPlace Pages and a refresh of our starter avatars. We’ve also added more value to Premium subscriptions and a unique grid-wide hunt. We’re also continuing to hire new software and web engineers.

We’ve got big plans for this year, as you can glean from above, and we’re continuing to invest even more to ensure that the Second Life economy and community will be around for another 15 years and beyond.  A significant part of this effort is continuously re-evaluating the health of our business and the Second Life economy.

Currently, Land costs can be quite high, and make up a lopsided portion of our Second Life revenues. To improve this imbalance, we plan to increase revenues in other ways so that we can lower land costs further. In order to avoid shocks to the in-world economy and to take care that we keep the business healthy, we plan to make these changes in a measured way, taking time to assess the impacts of each change as we go.

Last week, we announced that we have lowered the cost of Mainland by over 10 percent and doubled the Mainland tier allocation for Premium members. In the coming months some other fees may increase, including Marketplace commissions, Linden Dollar exchange fees, and cashout fees. In addition, we will soon announce new tiered Premium membership offerings that allow Residents to choose the membership level that provides the benefits most important to them.

We are committed to keeping Second Life a vibrant and growing community with a healthy economy well into the future. Stay tuned – this 15th year will see some of the biggest improvements to Second Life in many years so that you can continue to enjoy it for the next 15 years.

Best,

Ebbe Linden, CEO,  and the Second Life Team

 

Run a Deep Scan for Malware

Everyone want’s and thinks their computer to be safe but what about Malware and viruses you don’t know about? Here’s how to run a deep scan on your system easy and effective.

What is a Deep AntiVirus Scan?

As you’ve noticed, the “quick scan” option is the default in almost every anti-virus and anti-malware software. A quick scan examines only the most common spyware hiding places, such as the Windows system folders, your Documents and Settings folder, and the registry.

A deep scan, sometimes referred to as a “full scan”, “complete system scan”, or “whole computer scan” examines every bit of your computer’s RAM memory, hard drives, and removable drives. A deep scan will also scan your startup programs and the Windows registry for any traces of malware.

Malware (viruses, spyware and other nasties) usually comes in the form of an EXE or DLL file, but it can also hide in a JPG file (graphics image), a DOC file (Microsoft Word), a PDF, and many other places you wouldn’t expect. If a virus or rootkit is lurking anywhere on your hard drive, external drive, flash drive, or on a CD/DVD disk, a deep scan should find it.

Because it must open and scan through every file on every drive, a full scan will take a lot longer than a quick scan. You should set aside at least two hours to allow a full system scan to complete. You can continue to work while the scan is in progress, but performance will probably take a significant hit due to the disk-intensive scanning operation.

How often should you run a full or deep scan? Most experts agree that a scheduled quick scan will do a good job of protecting you, if run on a daily basis, along with real-time malware detection. These are standard features for almost all anti-virus software, even the free versions. I would definitely recommend a full scan if you suspect that your system is infected. Beyond that, a full scan once a month seems more than sufficient. If you’re paranoid, or just have CPU cycles to burn late at night, schedule a deep scan to run weekly.

How to Start a Full Scan

There are many different anti-virus programs available, so it’s not always obvious how to initiate a full anti-virus scan, and which options are important. Below are step-by-step instructions for deep scanning with the most popular free anti-virus programs. Click the desktop icon or the mini-icon in the task bar to open your program’s main menu, then jump to the appropriate set of instructions. If you don’t have an anti-virus program yet, or you want to check into free alternatives to the paid security software you now have.

Avast Free – Full Scan

  • On the Avast main menu: click “Protection”
  • Click the “Scans” option
  • Under “Full Virus Scan”, click “Settings”
  • Under “Scan Areas” select “All hard disks”, “All removable media”, “Rootkits (full scan)”, and “Auto-start programs and modules loaded in memory”.
  • Select the “content” radio button under “Recognize file types by”
  • Check the box next to “Scan all files”
  • Click OK to save settings
  • Click “Full Virus Scan” to run the scan.

AVG Free – Full Scan

  • On the AVG main menu: click the gear icon next to the green “SCAN COMPUTER” button
  • Click the gear icon next to the “Deep Scan” option
  • Under “Full Virus Scan”, click “Settings”
  • Under “Scan Areas” select “All harddisks”, “All removable media”, “Rootkits (full scan)”, and “Auto-start programs and modules loaded in memory”.
  • Select the “content” radio button under “Recognize file types by”
  • Check the box next to “Scan all files”
  • Click OK to save settings
  • Click “Deep Scan” to run the scan.

You might have noticed that the instructions for deep scan with Avast and AVG are almost identical. That’s because AVG was purchased by Avast in 2017.

Avira Free – Full Scan

  • On the Avira main menu: click “Open” on the line that says “Antivirus”
  • Click the “Scan” icon
  • Select “Full Scan”
  • Select “Start Scan”

    MalwareBytes Anti-Malware – Full Scan

    In addition to the full scan option in your antivirus program, I recommend that you download the free MalwareBytes Anti-Malware (MBAM) program and run the full scan option in this program as well. MBAM scans for all types of malware (not just viruses) and sometimes finds things that are not detected by other anti-virus scanners. MBAM makes it easy:

    • On the MBAM main menu: click the “Scan” button
    • Select the “Custom Scan” option and click the “Configure Scan” button.
    • Under “Custom Scan” options check all the boxes
    • Select the disk drive(s) you want to scan.
    • Click “Scan Now” to start the scan

      Windows Defender Offline – Full Scan

      If you are not able to start your computer due to a malware infection, the Windows Defender Offline (WDO) is a stand-alone deep scan utility that runs from a bootable CD or USB flash drive. You can also use WDO as an adjunct to the full scan option of your installed anti-virus software.

      Too Much of a Good Thing

      Let me repeat a caution here that I’ve mentioned before. It’s okay to run a dedicated anti-virus program along with an on-demand scanner such as MBAM. But I strongly advise that you run only ONE dedicated anti-virus program at a time. If you run two or more, the real-time virus detection engines can actually fight with each other. Each will think the other is an attacking virus, and the ensuing battle for supremacy can bring your system to a crawl.

      I actually tested this once on a Windows 7 system. After installing Microsoft Security Essentials, Avira, and Avast, my system came to what seemed like a complete halt. I hit the power button to reboot, and 20 minutes later it was still cranking away. Trying to open any program or navigate the web was like swimming in wet cement. If you want to install a second antivirus program to run a “second look” scan, be sure to use the option to disable real-time protection in the first one.

    • Have a great week From all of us on the ZI staff.

WATCH: Philip Rosedale & Kent Bye On How A VR-Driven “Experiential Age” Might Evolve Our Relationship To Material Possessions, The Economy — And Each Other

In case you missed it, here’s last week’s fireside chat held within High Fidelity featuring the avatars of SL/HiFi founder Philip Rosedale and VR evangelist Kent Bye. I couldn’t attend, but famed HiFi content creator XaosPrincess (seen stage left in the amazing gown, more on that later) was there, and she suggested some highlights:

  • Around 15:00 minutes in, when Ken starts talking about the Experimental Age, and what that means.
  • About 22:00 minutes: Philip talking about how we’ll remain in physical, real life contact with our family and close friends, while offloading much of our “loose tie” social relationships to VR spaces. They go on to talk about access to VR experiences, and how to monetize them: Subscription fee vs. a donation model.
  • After 42:30 minutes: The Yin and Yang principles of social VR.

XaosPrincess’ in-person notes:

“To me,” she tells me, “the most insightful quote of the talk was Kent pointing out that ‘We’re moving from the Information Age into the Experiential Age’. As someone who just loves being in VR, I’ve always had a vague feeling about this, but it was only after listening to Kent’s and Philip’s talk that I realized just how huge the potential of experiential technologies (like VR, AR & AI) having a deep impact on people’s hearts and minds really can be.”

That shift has some interesting applications for material possessions and our relationship to them:

Fireside Chat High Fidelity Social VR Philip Rosedale Ken Bye

“With the Experiential Age,” as Xaos puts, summarizing Bye, “we are moving from a materialistically-driven world, in which people just want to own and consume products, to a world which is much more about the instant: In order to have an experience you actually have to be there, so the access to experiences will supersede the ownership of objects regarding psychological impact and importance.

“Referring to this, Kent had a very interesting philosophical take on how the economy could work in the future: Instead of a subscription fee which could put creators under update and innovation pressure, a donation or gift economy like that practiced in Buddhism could lead to higher creative freedom and therefore, more diverse and interesting experiences.”

I’m personally skeptical if that’s possible, because I’ve seen too many great virtual experience creators go broke depending on the Buddhistic benevolence of others. But it doesn’t hurt to hope a Yin/Yang models may arise:

“In the Experiential Age,” says Xaos, citing Kent, “Yin-based principles like cooperation as well as emotional and embodied presence will become as – or even more – important than the Yang-based principles like competition and mental presence.”

Alternately, both will exist in tandem and in fierce competition with each other. Anyway, fascination conversation and insights (and reactions from Ms. XP.

Just Say NO to Facebook Messenger Malware

I know this seems to have little to do with Second Life as it states in the title, but if you want to run efficiently in SL you must keep up to date on ALL the causes to your computers demise. Yes you can get this same scam sent to you in world and YES you can pass it along to your friends, and because most of us run a second life Facebook page this will pertain to you on every level.

 

“Fly fishermen are always tying new flies, refining the tricks they play on trout and other piscean species. Likewise,Phisher-men in the digital waters constantly try new ways to get you to bite on their hook, which is baited with malware. Recently, researchers at Kaspersky Lab reported a fancy new “fly” involving Facebook’s Messenger, the bigger, better messaging app that Facebook is pushing to replace that awful, tiny, temperamental chat box. Read on to see how Messenger has been used to deceive users into clicking links that lead to loss”…

How Does the Messenger Scam Work?

Before we begin, let me underscore that Facebook Messenger is not malware (at least not in the commonly-accepted definition of the word). It’s a tool that clever hackers have found a way to exploit for evil. The same thing can be said of your favorite messaging app, email program, web browser, or word processor. But today, we’re focusing on a nasty trick played on Messenger users. Here’s what you need to know:

Lulled by your friend’s face, you obligingly click on the link right underneath the message, which is short and to the point: “ Video.” What happens next depends on what browser you are using. Click on that “video” link while using Chrome and you will be whisked away to Google Drive. There you will see something like a YouTube video page complete with a control panel, a “Play” button, and in the background the comforting photo of your pal. What could go wrong?

First, no YouTube page will ever ask your permission to install a browser extension, as this fake does. If you fall for that trick by agreeing to the “extension’s” installation you are, in fact as well as effect, telling Windows’ security to “go ahead and run this unknown program from an unknown source.” What happens next?

The unleashed malware instantly sends Messenger messages to all of your friends; they are exactly the same as the phish that you received only with your profile photo instead of your friend’s. The vicious cycle of infection and re-infection continues. Users of other browsers are told they need to update Adobe Flash Player instead of a browser extension. That malware turns out to be adware designed to generate profits for the hackers. But that’s not all the damage this one little “video” link does!

 

A Bit of Background Geekery

For Chrome users, the fake extension begins to monitor all of the sites they visit. When a victim visits Facebook and logs in, the extension steals those credentials and Facebook’s “access token” that gives apps temporary access to Facebook’s API (Application Programming Interface). These precious bits of data are sent back to the hackers. Let’s see how they are used.

The stolen user credentials get the malware logged into Facebook, perhaps as you! The malware then uses the access token to send JavaScript commands to Facebook’s back-end via the API. But the malware is also impersonating one of several mainstream Facebook apps that still use the obsolete Facebook Query Language (FQL) to search for, compile into SQL databases, and download all sorts of data about Facebook users.

Have you ever seen a warning that an app wants permission to “access your contacts?” That’s what this malware is after with its FQL queries. It then quickly chooses 50 of your contacts at random from among those presently online, and sends that one-word bait, “video,” plus the link that starts the unholy chain of events all over again.

Eternal Vigilance, Blah, Blah, Blah

Several teams of security researchers from all over the world joined together to stop this threat. But another like it will arise – many others, now that the modus operandi has been published. The next one may use bait more sophisticated than the word “video…” which, unless you have very taciturn friends, is a telltale sign that something is amiss.

The moral: Be careful on Messenger, in your email inbox, and any other place where you are tempted to click a link before engaging your brain. No anti-virus software can protect from all known threats, especially the rapidly-evolving types of malware more common today. As I’ve said before, a simple phone call (or text message) to the alleged sender of a questionable link can confirm if it’s bogus or benign.

I’d like to thank our friend Mr. Bob Rankin for this post, and be sure to check out his informative advice on his page https://askbobrankin.com/

I wish you all a great week ahead.

ZI Staff

Virtual World Developer’s Visit To Linden Lab Hints At Big Updates To Sansar And Second Life Coming Soon

Credit: New World Notes

Will Burns, Vice-Chair for IEEE’s Virtual Worlds Standard Group, recently stopped by Linden Lab’s headquarters in San Francisco for a visit, had a good long chat with CEO Ebbe Altberg (pictured here with mandatory hoodie, next to Will with bonus Deadpool T-shirt) and got a tour of upcoming Sansar content. What exactly Will saw in Sansar he cannot say, since he signed an NDA at the door, but reading between the lines of what he reported afterward, it looks like Sansar and Second Life will see some pretty big updates soon (or soon-ish).

“I’m not telling anyone what they’re doing exactly,” as he puts it to me, “but rest assured they didn’t drop the ball with Ready Player One. It’s really mind-blowing. I think people will be in awe and pleasantly surprised.”

Will is a longtime Second Life user and content creator, where he’s known as “Aeonix Aeon”. And having gotten this first-hand, full-blow demo of upcoming Sansar content at Linden Lab, sees the two this way:

“When I want high-end mind blowing, I’d dip into Sansar with a headset for a half hour. Then come back to Second Life for the rest of the evening. Best way I can find an analogy for SL users is this: Imagine Sansar is Disneyland. Second Life is the everyday after that. You pop off with the family and friends to Disney for a fun afternoon or vacation, then come home. In the same manner, Sansar is Second Life’s Disneyland. It’s fun, impressive with the right hardware, and mind blowing. Then you come home and while home isn’t as exciting or high end packed with thrills and wow factor, it’s home and you spend most of your time there. Each has a legit purpose.
“Now, could I see everyone running out to get a headset for this? Of course not. It’s still niche audience at best. But I definitely recommend a proper engagement with it if you get a chance.
Long as you keep in mind it’s Disneyland to SL, it’ll make sense.”

Other dedicated SLers have made the theme park/home analogy for Sansar. Speaking of which, here’s the notes Will posted to a private Facebook group after his visit to Linden Lab which hint at updates for both:

Sansar Spielberg Cline Ready Player One Linden Lab Ebbe

  1. Unlimited groups. Prolly not likely. I imagine the load on servers would kill it.
  2. Reducing Lag: We actually discussed a way that could help do this substantially and bring other benefits as a side effect. Can’t say what, but it’s on their mind (and whiteboard) now. If they actually run with it or not is a totally different story.
  3. Flexi Bento: No summoning C’thulu
  4. Land costs: Sounds like it will be addressed. How, I’m not at liberty to disclose. Be patient.
  5. Inventory mess: Can’t help ya there.
  6. From Wagner James Au’s post concerning Ready Player One: Prepare to be amazed.

Ebbe showed me around, we hung out, then he strapped me into an Oculus Rift for a private demo of Sansar. Some was user-generated scenes, others were scenes made by Linden Lab.  Of the latter, I have this to say: Sansar is actually incredibly impressive so far. Still couldn’t deal with the headset longer than twenty minutes. Still has a ways to go for desktop users. For short term experiences, treat it like a theme park. Second Life is still my choice for longer term engagement. When I want to be blown away for half hour, Sansar is where it’s at.

Wildly speculating from those notes, I would not at all be surprised if Second Life users see say, a playable version of the OASIS from Ready Player Onedeployed in Sansar. (Spielberg and author Ernest Cline wouldn’t do an in-person visit just to see an Intel cross-promotion demo., would they?) But we shall see!