{"id":6688,"date":"2022-03-01T00:30:26","date_gmt":"2022-03-01T06:30:26","guid":{"rendered":"http:\/\/blog.zoha-islands.com\/?p=6688"},"modified":"2022-03-01T00:30:26","modified_gmt":"2022-03-01T06:30:26","slug":"interview-philip-rosedale-founder-linden-lab","status":"publish","type":"post","link":"https:\/\/zoha-islands.com\/blog\/interview-philip-rosedale-founder-linden-lab\/","title":{"rendered":"Interview: Philip Rosedale, Founder, Linden Lab"},"content":{"rendered":"<div id=\"viewerContainer\" tabindex=\"0\">\n<div id=\"viewer\" class=\"pdfViewer\" lang=\"en-US\">\n<div class=\"page\" role=\"region\" data-page-number=\"1\" aria-label=\"Page 1\" data-loaded=\"true\">\n<h3 class=\"canvasWrapper\"><span id=\"page3R_mcid0\" class=\"markedContent\"><\/span><span id=\"page3R_mcid1\" class=\"markedContent\"><\/span><span id=\"page3R_mcid2\" class=\"markedContent\"><\/span><span id=\"page3R_mcid3\" class=\"markedContent\"><\/span><span id=\"page3R_mcid4\" class=\"markedContent\"><\/span><span id=\"page3R_mcid5\" class=\"markedContent\"><\/span><span id=\"page3R_mcid6\" class=\"markedContent\"><\/span><span id=\"page3R_mcid7\" class=\"markedContent\"><\/span><span id=\"page3R_mcid8\" class=\"markedContent\"><\/span><span id=\"page3R_mcid9\" class=\"markedContent\"><\/span><span id=\"page3R_mcid10\" class=\"markedContent\"><\/span><span id=\"page3R_mcid11\" class=\"markedContent\"><\/span><span id=\"page3R_mcid12\" class=\"markedContent\"><\/span><span id=\"page3R_mcid13\" class=\"markedContent\"><\/span><span id=\"page3R_mcid14\" class=\"markedContent\"><\/span><span id=\"page3R_mcid15\" class=\"markedContent\"><\/span><span id=\"page3R_mcid16\" class=\"markedContent\"><\/span><span id=\"page3R_mcid17\" class=\"markedContent\"><\/span><span id=\"page3R_mcid18\" class=\"markedContent\"><\/span><span id=\"page3R_mcid19\" class=\"markedContent\"><\/span><span id=\"page3R_mcid20\" class=\"markedContent\"><\/span><span id=\"page3R_mcid21\" class=\"markedContent\"><\/span><span id=\"page3R_mcid22\" class=\"markedContent\"><\/span><span id=\"page3R_mcid23\" class=\"markedContent\"><\/span><span id=\"page3R_mcid24\" class=\"markedContent\"><\/span><span id=\"page3R_mcid25\" class=\"markedContent\"><\/span><span id=\"page3R_mcid26\" class=\"markedContent\"><\/span><span id=\"page3R_mcid27\" class=\"markedContent\"><\/span><span id=\"page3R_mcid28\" class=\"markedContent\"><\/span><span id=\"page3R_mcid29\" class=\"markedContent\"><\/span><span id=\"page3R_mcid30\" class=\"markedContent\"><\/span><span id=\"page3R_mcid31\" class=\"markedContent\"><\/span><span id=\"page3R_mcid32\" class=\"markedContent\"><\/span><span id=\"page3R_mcid33\" class=\"markedContent\"><\/span><span id=\"page3R_mcid34\" class=\"markedContent\"><\/span><span id=\"page3R_mcid35\" class=\"markedContent\"><\/span><span id=\"page3R_mcid36\" class=\"markedContent\"><\/span><span id=\"page3R_mcid37\" class=\"markedContent\"><\/span><span id=\"page3R_mcid38\" class=\"markedContent\"><\/span><span id=\"page3R_mcid39\" class=\"markedContent\"><\/span><span id=\"page3R_mcid40\" class=\"markedContent\"><\/span><span id=\"page3R_mcid41\" class=\"markedContent\"><\/span><span id=\"page3R_mcid42\" class=\"markedContent\"><\/span><span id=\"page3R_mcid43\" class=\"markedContent\"><\/span><span id=\"page3R_mcid44\" class=\"markedContent\"><\/span><span id=\"page3R_mcid45\" class=\"markedContent\"><\/span><span id=\"page3R_mcid46\" class=\"markedContent\"><\/span><span id=\"page3R_mcid47\" class=\"markedContent\"><span dir=\"ltr\" role=\"presentation\">TRAILBLAZERS TALK<\/span><\/span><span id=\"page3R_mcid48\" class=\"markedContent\"><\/span><span id=\"page3R_mcid49\" class=\"markedContent\"><\/span><br role=\"presentation\" \/><span id=\"page3R_mcid49\" class=\"markedContent\"><\/span><\/h3>\n<\/div>\n<\/div>\n<\/div>\n<h3><span id=\"page3R_mcid49\" class=\"markedContent\"><span dir=\"ltr\" role=\"presentation\">Ravi Kumar S,<\/span><\/span><span id=\"page3R_mcid50\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">President, Infosys,<\/span><\/span><span id=\"page3R_mcid51\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">with<\/span><\/span><span id=\"page3R_mcid52\" class=\"markedContent\"><\/span><span id=\"page3R_mcid53\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Philip Rosedale<\/span><\/span><span id=\"page3R_mcid54\" class=\"markedContent\"><span dir=\"ltr\" role=\"presentation\">,<\/span><\/span><span id=\"page3R_mcid55\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Founder<\/span><\/span><span id=\"page3R_mcid56\" class=\"markedContent\"><span dir=\"ltr\" role=\"presentation\">,<\/span><\/span><span id=\"page3R_mcid57\" class=\"markedContent\"> <span dir=\"ltr\" role=\"presentation\">Linden<\/span><\/span><span id=\"page3R_mcid58\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Lab<\/span><\/span><span id=\"page3R_mcid59\" class=\"markedContent\"><\/span><span id=\"page3R_mcid60\" class=\"markedContent\"><\/span><span id=\"page3R_mcid61\" class=\"markedContent\"><\/span><span id=\"page3R_mcid62\" class=\"markedContent\"><\/span><span id=\"page3R_mcid63\" class=\"markedContent\"><\/span><span id=\"page3R_mcid64\" class=\"markedContent\"><\/span><span id=\"page3R_mcid65\" class=\"markedContent\"><\/span><span id=\"page3R_mcid66\" class=\"markedContent\"><\/span><span id=\"page3R_mcid67\" class=\"markedContent\"><\/span><\/h3>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone wp-image-6695 \" src=\"http:\/\/blog.zoha-islands.com\/wp-content\/uploads\/2022\/02\/SBrNE3M1mer3FIvR1twwcs88oLHTwiMW-300x169.jpg\" alt=\"\" width=\"730\" height=\"411\" srcset=\"https:\/\/zoha-islands.com\/blog\/wp-content\/uploads\/2022\/02\/SBrNE3M1mer3FIvR1twwcs88oLHTwiMW-300x169.jpg 300w, https:\/\/zoha-islands.com\/blog\/wp-content\/uploads\/2022\/02\/SBrNE3M1mer3FIvR1twwcs88oLHTwiMW-1024x576.jpg 1024w, https:\/\/zoha-islands.com\/blog\/wp-content\/uploads\/2022\/02\/SBrNE3M1mer3FIvR1twwcs88oLHTwiMW-768x432.jpg 768w, https:\/\/zoha-islands.com\/blog\/wp-content\/uploads\/2022\/02\/SBrNE3M1mer3FIvR1twwcs88oLHTwiMW.jpg 1280w\" sizes=\"(max-width: 730px) 100vw, 730px\" \/><\/p>\n<p><a href=\"https:\/\/www.infosys.com\/navigate-your-next\/trailblazers-talk\/opportunities-enterprises-metaverse.html\" target=\"_blank\" rel=\"nofollow noopener\">https:\/\/www.infosys.com\/navigate-your-next\/trailblazers-talk\/opportunities-enterprises-metaverse.html<\/a><\/p>\n<p><span id=\"page33R_mcid0\" class=\"markedContent\"><span dir=\"ltr\" role=\"presentation\">Ravi Kumar<\/span> <span dir=\"ltr\" role=\"presentation\">00:<\/span><span dir=\"ltr\" role=\"presentation\">1<\/span><span dir=\"ltr\" role=\"presentation\">3<\/span><\/span><span id=\"page33R_mcid1\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Hello everyone, my name is Ravi Kumar, President at Infosys. Welcome to this new chapter of<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Trailblazers Talk in 2022. This is a great time to connect, a very exciting time for Infosys as we<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">announce the launch of Infosys metaverse foundry to help enterpri<\/span><span dir=\"ltr\" role=\"presentation\">ses navigate the metaverse by<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">partnering within them on a discover<\/span><span dir=\"ltr\" role=\"presentation\">&#8211;<\/span><span dir=\"ltr\" role=\"presentation\">create<\/span><span dir=\"ltr\" role=\"presentation\">&#8211;<\/span><span dir=\"ltr\" role=\"presentation\">scale cycle. We will harness the power of a<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">confluence of technologies, 100+ ready<\/span><span dir=\"ltr\" role=\"presentation\">&#8211;<\/span><span dir=\"ltr\" role=\"presentation\">to<\/span><span dir=\"ltr\" role=\"presentation\">&#8211;<\/span><span dir=\"ltr\" role=\"presentation\">apply use cases and templates, 3D environments, an<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">ecosystem of partners, platforms and much mor<\/span><span dir=\"ltr\" role=\"presentation\">e to make it all happen. Infosys, as all of you<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">know, is deeply invested into training, I would say lifelong training infrastructure. We have the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">largest corporate training university in the world. So, we are also making a foray into something<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">called the m<\/span><span dir=\"ltr\" role=\"presentation\">etaverse in education and learning and we&#8217;re hoping to stay ahead of the curve there.<\/span><\/span><span id=\"page33R_mcid2\" class=\"markedContent\"><\/span><span id=\"page33R_mcid3\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">What a great time to have the special guest today<\/span> <span dir=\"ltr\" role=\"presentation\">&#8211;<\/span> <span dir=\"ltr\" role=\"presentation\">Philip Rosedale, the founder of Linden labs,<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">the parent company of Second Life, the original metaverse company found<\/span><span dir=\"ltr\" role=\"presentation\">ed almost 20 years<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">ago, as an open<\/span><span dir=\"ltr\" role=\"presentation\">&#8211;<\/span><span dir=\"ltr\" role=\"presentation\">ended internet connected virtual world. Following Second Life, Philip worked on<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">several projects related to distributed work and computing. Intrigued by the innovations in VR<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">enabling devices, he reentered the virtual wor<\/span><span dir=\"ltr\" role=\"presentation\">ld, co<\/span><span dir=\"ltr\" role=\"presentation\">&#8211;<\/span><span dir=\"ltr\" role=\"presentation\">founding High Fidelity a company devoted to<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">the future of next<\/span><span dir=\"ltr\" role=\"presentation\">&#8211;<\/span><span dir=\"ltr\" role=\"presentation\">generation virtual reality using spatial audio. He rejoined Second Life in 2022,<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">as a strategic advisor, focused on helping and shaping a better metaverse. Phillip, thank you so<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">much for<\/span> <span dir=\"ltr\" role=\"presentation\">joining us today.<\/span><\/span><span id=\"page33R_mcid4\" class=\"markedContent\"><\/span><span id=\"page33R_mcid5\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">You&#8217;ve been thinking about the metaverse for almost 20 years. Since you established Second<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Life, I know a variety of things happened<\/span> <span dir=\"ltr\" role=\"presentation\">&#8211;<\/span> <span dir=\"ltr\" role=\"presentation\">Roblox, which gave us a virtual gaming universe,<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Bitcoin, tokenized currency and an evolving virtual<\/span> <span dir=\"ltr\" role=\"presentation\">world. Facebook acquired Oculus, to get into<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">the metaverse. Decentraland<\/span> <span dir=\"ltr\" role=\"presentation\">is a 3D virtual world browser<\/span><span dir=\"ltr\" role=\"presentation\">&#8211;<\/span><span dir=\"ltr\" role=\"presentation\">based platform<\/span><span dir=\"ltr\" role=\"presentation\">. And then we saw the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">launch of Fortnite. We had two broad announcements from Facebook and Microsoft. And we are<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">now stepping into the met<\/span><span dir=\"ltr\" role=\"presentation\">averse with so much curiosity. What do you think has captured the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">imagination of tech innovators, businesses and consumers, now than ever before? Is this the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">confluence of technologies? Is it the pandemic which created a need for a virtual world for all of<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">us to interact in? Do we need to be cautious? I&#8217;m trying to understand what&#8217;s going on.<\/span><\/span><span id=\"page33R_mcid6\" class=\"markedContent\"><\/span><span id=\"page33R_mcid7\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Philip Rosedale<\/span> <span dir=\"ltr\" role=\"presentation\">0<\/span><span dir=\"ltr\" role=\"presentation\">3<\/span><span dir=\"ltr\" role=\"presentation\">:<\/span><span dir=\"ltr\" role=\"presentation\">54<\/span><\/span><span id=\"page33R_mcid8\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Changes that have happening from the time Second Life became widely used. I&#8217;d add Minecraft,<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">looking at how kids have been exploring virtual wo<\/span><span dir=\"ltr\" role=\"presentation\">rlds together. But I think as you said, COVID<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">has probably been one of the biggest instigators along with Facebook&#8217;s most recent claim of the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">overall marketspace. COVID has created this situation where we all have had to wonder whether<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">we&#8217;re going to have<\/span> <span dir=\"ltr\" role=\"presentation\">to use online technology to replace some of our social and entertainment<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">experiences. And so, I think at a very high level, the industry and the big tech companies are all<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">trying to figure out, how to participate in something like that in providing online<\/span> <span dir=\"ltr\" role=\"presentation\">access to social<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">and entertainment experiences.<\/span><\/span><span id=\"page33R_mcid9\" class=\"markedContent\"><\/span><span id=\"page33R_mcid10\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Ravi Kumar<\/span> <span dir=\"ltr\" role=\"presentation\">0<\/span><span dir=\"ltr\" role=\"presentation\">4<\/span><span dir=\"ltr\" role=\"presentation\">:<\/span><span dir=\"ltr\" role=\"presentation\">51<\/span><\/span><span id=\"page33R_mcid11\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">And, and Philip, which industries, sectors or type of companies you think will gain the most from<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">the metaverse? And do you see a specific opportunity for b2b brands? And how might that evo<\/span><span dir=\"ltr\" role=\"presentation\">lve?<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Where do you think the opportunity is for industries?<\/span><\/span><span id=\"page33R_mcid12\" class=\"markedContent\"><\/span><span id=\"page33R_mcid13\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Philip Rosedale<\/span> <span dir=\"ltr\" role=\"presentation\">0<\/span><span dir=\"ltr\" role=\"presentation\">5<\/span><span dir=\"ltr\" role=\"presentation\">:<\/span><span dir=\"ltr\" role=\"presentation\">36<\/span><\/span><span id=\"page33R_mcid14\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Well, we saw a little bit of this with Second Life in the 2000s. There, I think we saw smart industries<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">that look at specific vertical applications that take advantage of both virtual worlds and VR, things<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">like simulation of business training, you know, ta<\/span><span dir=\"ltr\" role=\"presentation\">king apart the engine of an airplane and being<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">able to walk through it with a bunch of other people in VR. These are examples that are going to<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">work today, I think that some of the problems that we have about broadly using virtual world and<\/span><\/span><\/p>\n<div class=\"canvasWrapper\">\u00a0<\/div>\n<p><span id=\"page35R_mcid0\" class=\"markedContent\"><span dir=\"ltr\" role=\"presentation\">VR technology,<\/span> <span dir=\"ltr\" role=\"presentation\">are around governance. And I think that we will see use of both VR and desktop<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">technology, by enterprises today, in a way that we did see a little bit of an example in the 2000s.<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">And I do think the time is right to go beyond Zoom if you will.<\/span><\/span><span id=\"page35R_mcid1\" class=\"markedContent\"><\/span><span id=\"page35R_mcid2\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Ravi Kumar<\/span> <span dir=\"ltr\" role=\"presentation\">0<\/span><span dir=\"ltr\" role=\"presentation\">6<\/span><span dir=\"ltr\" role=\"presentation\">:<\/span><span dir=\"ltr\" role=\"presentation\">30<\/span><\/span><span id=\"page35R_mcid3\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">We are toying with this idea of metaverse for education and learning. Do you see the metaverse<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">playing a significant role in intertwining education and work? We are very excited about that<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">opportunity.<\/span><\/span><span id=\"page35R_mcid4\" class=\"markedContent\"><\/span><span id=\"page35R_mcid5\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Philip Rosedale<\/span> <span dir=\"ltr\" role=\"presentation\">07:<\/span><span dir=\"ltr\" role=\"presentation\">07<\/span><\/span><span id=\"page35R_mcid6\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">It does feel like the co<\/span><span dir=\"ltr\" role=\"presentation\">mbination of remote access obviously, as a fundamental thing that we now<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">are all embracing as an industry, broadly, the combination of that. And the ability of virtual worlds<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">to put people face to face in a much more memorable and comfortable way is someth<\/span><span dir=\"ltr\" role=\"presentation\">ing that will<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">drive changes. And I agree with you, I actually think if you look at something like Ready Player<\/span> <span dir=\"ltr\" role=\"presentation\">&#8211;<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">a work of fiction<\/span> <span dir=\"ltr\" role=\"presentation\">&#8211;<\/span> <span dir=\"ltr\" role=\"presentation\">the thing that was left out when they made the movie, in my opinion, was this<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">implication for education. The very idea was<\/span> <span dir=\"ltr\" role=\"presentation\">that kids were now going to school from home using<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">virtual reality. They left that out of the movie, which I found so frustrating because I agree with<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">you. I think that if we make it much, much easier to do continuing education, for example, or<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">training, w<\/span><span dir=\"ltr\" role=\"presentation\">e&#8217;re going to disintermediate universities in some regard, you know. I&#8217;ve talked to<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">schools about this and see a really different kind of delivery pipeline for education. And I think as<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">you say that the key virtual world experience, key technologies that e<\/span><span dir=\"ltr\" role=\"presentation\">nable that kind of experience<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">are exactly what&#8217;s going to make it possible and a distinctly better experience than what we&#8217;re<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">doing today, mostly with online video conferencing.<\/span><\/span><span id=\"page35R_mcid7\" class=\"markedContent\"><\/span><span id=\"page35R_mcid8\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Ravi Kumar<\/span> <span dir=\"ltr\" role=\"presentation\">08:<\/span><span dir=\"ltr\" role=\"presentation\">22<\/span><\/span><span id=\"page35R_mcid9\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">And it&#8217;s going to be much more immersive if you could inter<\/span><span dir=\"ltr\" role=\"presentation\">twine it with work. The current Internet<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">in its centralized form, has very imbalanced creative economics. People are upset about data<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">controls and monetizing attention. In some ways the future will be built on web 3.0 technologies<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">decentralized ledger. Thi<\/span><span dir=\"ltr\" role=\"presentation\">s holds the promise of creating a more equitable balance between<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">participants and creators with this potentially leading to a participant<\/span><span dir=\"ltr\" role=\"presentation\">&#8211;<\/span><span dir=\"ltr\" role=\"presentation\">led economy bridging the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">divide. How do you think this economy will shape up? I know you did a little bit of that in S<\/span><span dir=\"ltr\" role=\"presentation\">econd<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Life as well, your economics is not related to advertising and promotional activities, it&#8217;s more<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">subscription<\/span><span dir=\"ltr\" role=\"presentation\">&#8211;<\/span><span dir=\"ltr\" role=\"presentation\">based.<\/span><\/span><span id=\"page35R_mcid10\" class=\"markedContent\"><\/span><span id=\"page35R_mcid11\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Philip Rosedale<\/span> <span dir=\"ltr\" role=\"presentation\">09<\/span><span dir=\"ltr\" role=\"presentation\">:<\/span><span dir=\"ltr\" role=\"presentation\">37<\/span><\/span><span id=\"page35R_mcid12\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">I observe that the internet is still very decentralized for a lot of experiences, for a lot of companies.<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">When you help a company put a new service or a product online, fundamentally, you know, you&#8217;re<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">generally enabling them to operate in what is still a v<\/span><span dir=\"ltr\" role=\"presentation\">ery decentralized way. But you are right, a<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">couple of companies, you know, probably most notably, Facebook and Google, have built<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">business models around being an intermediary that captures a large share of creator content as<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">it&#8217;s delivered to the world thr<\/span><span dir=\"ltr\" role=\"presentation\">ough social media. And I do agree with the enthusiasm around fixing<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">some of that intermediation. But I would note that, it doesn&#8217;t apply to the whole internet. Second<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Life was a very interesting experiment in an early cryptocurrency that was sort of partly<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">decentralized and partly centralized. And so, it&#8217;s a fascinating kind of case study for the future<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">right now. And it enabled people to engage in trade in a very fair and open and kind of micro<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">transaction sort of way. And as you last said, and I&#8217;ll repeat<\/span> <span dir=\"ltr\" role=\"presentation\">it, Second Life is a demonstration that<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">you can have a great business that doesn&#8217;t manipulate behavior or get in the middle of content<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">creators. And I think those two are sort of the same problem. Second Life is a business based<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">entirely on fees, transact<\/span><span dir=\"ltr\" role=\"presentation\">ion fees, and land fees, and therefore, you know, doesn&#8217;t get in the way<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">of the creators and, the company still generates more money per user per year than Facebook<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">and Google.<\/span><\/span><\/p>\n<div class=\"canvasWrapper\">\u00a0<\/div>\n<p><span id=\"page37R_mcid0\" class=\"markedContent\"><\/span><span id=\"page37R_mcid1\" class=\"markedContent\"><span dir=\"ltr\" role=\"presentation\">Ravi Kumar<\/span> <span dir=\"ltr\" role=\"presentation\">1<\/span><span dir=\"ltr\" role=\"presentation\">1<\/span><span dir=\"ltr\" role=\"presentation\">:<\/span><span dir=\"ltr\" role=\"presentation\">2<\/span><span dir=\"ltr\" role=\"presentation\">5<\/span><\/span><span id=\"page37R_mcid2\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">In some ways, the economics model is very different as well<\/span><span dir=\"ltr\" role=\"presentation\">, I was wondering whether the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">economics pushed you to not grow, or it&#8217;s the other way around<\/span> <span dir=\"ltr\" role=\"presentation\">&#8211;<\/span> <span dir=\"ltr\" role=\"presentation\">Facebook has two plus billion<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">people. And I heard you quoting in one of your interviews, saying that this decision to live in the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">digital world is a serious one.<\/span> <span dir=\"ltr\" role=\"presentation\">And people have to think through how much serious time they would<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">really spend on this virtual reality. I&#8217;m kind of curious to know, is there a learning from your Second<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Life experience?<\/span><\/span><span id=\"page37R_mcid3\" class=\"markedContent\"><\/span><span id=\"page37R_mcid4\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Philip Rosedale<\/span> <span dir=\"ltr\" role=\"presentation\">12:<\/span><span dir=\"ltr\" role=\"presentation\">14<\/span><\/span><span id=\"page37R_mcid5\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">You are right. When I started Second Life, l<\/span><span dir=\"ltr\" role=\"presentation\">ike a lot of entrepreneurs here in Silicon Valley in the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">late 90s, early 2000s, it sort of seemed like everything we could offer people online was a good<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">thing. Looking back now, more than 20 years later, I think we made some mistakes. There were<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">certainly<\/span> <span dir=\"ltr\" role=\"presentation\">reasons to not spend too much time on your phone or on social media or on the internet<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">overall. And so I think that, it&#8217;s a very fair point. And going back to what you said about stabilizing<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">a million people, I&#8217;m pretty sure that Second Life didn&#8217;t stabil<\/span><span dir=\"ltr\" role=\"presentation\">ize because people are not yet ready,<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">mostly, to engage particularly in social and entertainment experiences online, we still have<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">fundamental research we need to do. And Second Life is proof of this with its smaller base of<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">residents, that we still have w<\/span><span dir=\"ltr\" role=\"presentation\">ork to do to make the social and entertainment experience<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">compelling for people. And as I&#8217;ve said before, I&#8217;m not even sure that&#8217;s a bad thing. I think, as you<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">started to say, we should be very cautious about how we spend our time and why we&#8217;re online<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">and<\/span> <span dir=\"ltr\" role=\"presentation\">what we&#8217;re doing when we&#8217;re there.<\/span><\/span><span id=\"page37R_mcid6\" class=\"markedContent\"><\/span><span id=\"page37R_mcid7\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Ravi Kumar<\/span> <span dir=\"ltr\" role=\"presentation\">1<\/span><span dir=\"ltr\" role=\"presentation\">3<\/span><span dir=\"ltr\" role=\"presentation\">:<\/span><span dir=\"ltr\" role=\"presentation\">30<\/span><\/span><span id=\"page37R_mcid8\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">In fact, there\u2019s interesting research<\/span> <span dir=\"ltr\" role=\"presentation\">&#8211;<\/span> <span dir=\"ltr\" role=\"presentation\">stats last year said that, at an average 46% of the people<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">use five to six hours on the phone and I&#8217;m one of them. We&#8217;ve got the point because there was<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">more co<\/span><span dir=\"ltr\" role=\"presentation\">&#8211;<\/span><span dir=\"ltr\" role=\"presentation\">c<\/span><span dir=\"ltr\" role=\"presentation\">reation and co<\/span><span dir=\"ltr\" role=\"presentation\">&#8211;<\/span><span dir=\"ltr\" role=\"presentation\">innovation by communities around the phone ecosystem, the iPhone<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">ecosystem. Do you see a similar evolution happening in virtual spaces? Tell us a little bit about<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">how that can be evangelized?<\/span><\/span><span id=\"page37R_mcid9\" class=\"markedContent\"><\/span><span id=\"page37R_mcid10\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Philip Rosedale<\/span> <span dir=\"ltr\" role=\"presentation\">1<\/span><span dir=\"ltr\" role=\"presentation\">4<\/span><span dir=\"ltr\" role=\"presentation\">:<\/span><span dir=\"ltr\" role=\"presentation\">24<\/span><\/span><span id=\"page37R_mcid11\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Well, first of all, I wou<\/span><span dir=\"ltr\" role=\"presentation\">ld say that the as you say, Second Life started right at the beginning of the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">smartphone revolution, we missed the smartphone like Facebook and all the other companies<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">that started right there in the early 2000s, when the iPhone came out in 2007. So, I thi<\/span><span dir=\"ltr\" role=\"presentation\">nk that we<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">all learned a lot from that moment on the smartphone and of course, the smartphone is a dominant<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">way that people worldwide access the internet, but the smartphone is a difficult way to be really<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">immersed, particularly in an entertainment or soci<\/span><span dir=\"ltr\" role=\"presentation\">al experience. It&#8217;s much more approachable for<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">things like industrial applications, training, you know, things where you&#8217;re very purposeful. But the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">the smartphone is a difficult way to be immersed. And so I think that&#8217;s going to set back progress<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">a little<\/span> <span dir=\"ltr\" role=\"presentation\">bit as we go toward these metaverse<\/span><span dir=\"ltr\" role=\"presentation\">&#8211;<\/span><span dir=\"ltr\" role=\"presentation\">style three dimensional environments. But I think the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">important thing here to think about is not so much the technology or the devices through which<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">we access the internet, but more what we&#8217;re doing when we&#8217;re there. An<\/span><span dir=\"ltr\" role=\"presentation\">d I think the thing that<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">we&#8217;re at risk as a species right now is reducing trust and intimate communication between people.<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">I think that one of the problems, largely unintentional, of the internet, is that product designers<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">have succeeded in separating peop<\/span><span dir=\"ltr\" role=\"presentation\">le from each other where we thought we would have brought<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">everybody together. So, I think that it&#8217;s important to build these metaverse worlds as we become<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">three dimensional as we start to have these live experiences with a focus on giving people the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">same q<\/span><span dir=\"ltr\" role=\"presentation\">uality and trust building and collaborative opportunity as they have when face to face with<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">each other, as we have in real life as much as we possibly can.<\/span><\/span><span id=\"page37R_mcid12\" class=\"markedContent\"><\/span><span id=\"page37R_mcid13\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Ravi Kumar<\/span> <span dir=\"ltr\" role=\"presentation\">1<\/span><span dir=\"ltr\" role=\"presentation\">6<\/span><span dir=\"ltr\" role=\"presentation\">:<\/span><span dir=\"ltr\" role=\"presentation\">17<\/span><\/span><\/p>\n<div class=\"canvasWrapper\">\u00a0<\/div>\n<p><span id=\"page44R_mcid0\" class=\"markedContent\"><span dir=\"ltr\" role=\"presentation\">I&#8217;m hopeful that web 3.0 technologies, which will be the underpinnings of the met<\/span><span dir=\"ltr\" role=\"presentation\">averse will create<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">that trust on the internet. And hopefully we transition from an economy which is very attention<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">seeking to an economy which is value driven. On one side we have digital fatigue and digital<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">minimalism as people call it from this immersive<\/span> <span dir=\"ltr\" role=\"presentation\">hyper<\/span><span dir=\"ltr\" role=\"presentation\">&#8211;<\/span><span dir=\"ltr\" role=\"presentation\">connected virtual world. Why then do we<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">need to be on the metaverse? Is this an opportunity to create like an alternate world, where you<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">find it more satisfying, more level playing, more inclusion, and a reset of the digital divide we have<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">created?<\/span><\/span><span id=\"page44R_mcid1\" class=\"markedContent\"><\/span><span id=\"page44R_mcid2\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Philip Rosedale<\/span> <span dir=\"ltr\" role=\"presentation\">1<\/span><span dir=\"ltr\" role=\"presentation\">7<\/span><span dir=\"ltr\" role=\"presentation\">:<\/span><span dir=\"ltr\" role=\"presentation\">13<\/span><\/span><span id=\"page44R_mcid3\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">And now I&#8217;d say a couple things about that. One is, remote work. And I&#8217;m sure that your company<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">is on the frontlines of this with your customers. I fear as we go back from a fully remote situation,<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">which is dominating during COVID,<\/span> <span dir=\"ltr\" role=\"presentation\">to a hybrid environment where we have multiple people in a<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">meeting room, and then multiple people that are trying to join that meeting from remote, I think<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">that is both a tremendous problem and an opportunity for innovation. I don&#8217;t think we have nearly<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">a<\/span><span dir=\"ltr\" role=\"presentation\">ny of the solutions yet for that. And then, you know, I think as regards digital fatigue, you know,<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">we spent a ton of time so far at High Fidelity looking at things like spatial audio, and also kind of<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">what&#8217;s wrong with video conferencing, you know, and a<\/span> <span dir=\"ltr\" role=\"presentation\">lot of that fatigue are these problems that<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">result from having a lot of faces looking at you or seemingly looking at you. And it doesn&#8217;t happen<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">as much in a one on one conversation like we&#8217;re having, but it does happen in a group<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">conversation, maybe it goe<\/span><span dir=\"ltr\" role=\"presentation\">s up even non linearly as you increase the number of people in the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">room. So I think that there&#8217;s a positive opportunity to give people a more relaxing, less fatiguing<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">experience, say as avatars in virtual spaces and address some of the research and the prob<\/span><span dir=\"ltr\" role=\"presentation\">lem<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">that you&#8217;re talking about.<\/span><\/span><span id=\"page44R_mcid4\" class=\"markedContent\"><\/span><span id=\"page44R_mcid5\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Ravi Kumar<\/span> <span dir=\"ltr\" role=\"presentation\">1<\/span><span dir=\"ltr\" role=\"presentation\">8<\/span><span dir=\"ltr\" role=\"presentation\">:4<\/span><span dir=\"ltr\" role=\"presentation\">9<\/span><\/span><span id=\"page44R_mcid6\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">I think working all remote is relatively easy. Working physical of course, we&#8217;re used to. Hybrid is<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">harder, because you just need to create an equality of experience between the physical and virtual<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">worlds. What are the biggest challenges for experimenting with the metaverse for companies that<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">are intrigued by it, but don&#8217;t know where to start with? The use cases are not very mature. What<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">should companies be thinking about if they want to start this j<\/span><span dir=\"ltr\" role=\"presentation\">ourney?<\/span><\/span><span id=\"page44R_mcid7\" class=\"markedContent\"><\/span><span id=\"page44R_mcid8\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Philip Rosedale<\/span> <span dir=\"ltr\" role=\"presentation\">19<\/span><span dir=\"ltr\" role=\"presentation\">:<\/span><span dir=\"ltr\" role=\"presentation\">32<\/span><\/span><span id=\"page44R_mcid9\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">I talk about this a lot as it relates to broad uses of the metaverse. But you know, people like to try<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">things like VR headsets, for example. And even virtual worlds with avatars, they&#8217;ll try it one time,<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">and they&#8217;ll never co<\/span><span dir=\"ltr\" role=\"presentation\">me back again. But they&#8217;ll actually report the experience as being a positive<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">one, which is actually a fascinating finding in product development. But what I would say for you,<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">for your customers is to think about starting small with a very specific use ca<\/span><span dir=\"ltr\" role=\"presentation\">se, getting it working,<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">and then being very particular about post testing, that people prefer it to, say a video conferencing<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">equivalent or to whatever they were doing before, and really being thorough about that user study.<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Because it&#8217;s easy to be mistake<\/span><span dir=\"ltr\" role=\"presentation\">n and believe that you have something working, that is fatiguing<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">or, or has too high a transaction cost, you know, putting the headset on or whatever, and ultimately<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">doesn&#8217;t get used. We&#8217;ve seen a lot of that on the consumer side. And I think you&#8217;re going<\/span> <span dir=\"ltr\" role=\"presentation\">to see<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">the same thing on the enterprise side as people try to build solutions.<\/span><\/span><span id=\"page44R_mcid10\" class=\"markedContent\"><\/span><span id=\"page44R_mcid11\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Ravi Kumar<\/span> <span dir=\"ltr\" role=\"presentation\">2<\/span><span dir=\"ltr\" role=\"presentation\">0<\/span><span dir=\"ltr\" role=\"presentation\">:3<\/span><span dir=\"ltr\" role=\"presentation\">7<\/span><\/span><span id=\"page44R_mcid12\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">We know that the real metaverse is years away. When do you see the metaverse evolving to a<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">general purpose, population grade technology or a general purpose population grade platform<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">scale? What do you see are the technology advances which are critical for<\/span> <span dir=\"ltr\" role=\"presentation\">the evolution of the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">metaverse in the future?<\/span><\/span><span id=\"page44R_mcid13\" class=\"markedContent\"><\/span><span id=\"page44R_mcid14\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Philip Rosedale<\/span> <span dir=\"ltr\" role=\"presentation\">2<\/span><span dir=\"ltr\" role=\"presentation\">1<\/span><span dir=\"ltr\" role=\"presentation\">:3<\/span><span dir=\"ltr\" role=\"presentation\">9<\/span><\/span><\/p>\n<div class=\"canvasWrapper\">\u00a0<\/div>\n<p><span id=\"page46R_mcid0\" class=\"markedContent\"><span dir=\"ltr\" role=\"presentation\">We&#8217;ve got the hardware that we&#8217;re going to use. So there&#8217;s the virtual world and metaverse<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">technology deployed to the desktop. And then there&#8217;s the second stage technology deployed on<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">e<\/span><span dir=\"ltr\" role=\"presentation\">ither AR VR goggles. Let me talk about the AR and VR goggles. I think they&#8217;re ways out farther<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">than people think. Except for industrial applications, like simulation and training, which we touched<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">on earlier for entertainment and casual use business meetin<\/span><span dir=\"ltr\" role=\"presentation\">gs, live events and things like that. I<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">think the VR headsets and AR devices are more than five years out at this point. The reason for<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">that is that there&#8217;s just critical work such as weight, just comfort, the feeling of being blindfolded<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">in the real world<\/span> <span dir=\"ltr\" role=\"presentation\">that are very difficult physical problems to address in the hardware. So, I think<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">we&#8217;re far out there. If you bring it in closer, though, to say, the desktop devices, desktop and<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">smartphone will dominate us over the next five years. The challenges there,<\/span> <span dir=\"ltr\" role=\"presentation\">as you say, to get<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">from the hype stage to really, really heavy usage are related to I think two areas. One is the nature<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">of the avatar, we have to build a virtual person that is comfortable enough for a regular say<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">business person to come to a meeting wear<\/span><span dir=\"ltr\" role=\"presentation\">ing they have to be comfortable being an avatar. I<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">think we&#8217;re close on that but we&#8217;re not quite there but there&#8217;s a lot of good evidence in the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">marketplace. You know techniques like epics, meta humans, and you know, there&#8217;s bunches of<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">bits of examples com<\/span><span dir=\"ltr\" role=\"presentation\">ing out that show us the way there. But I think over the next five years, the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">first area is the quality of the Avatar that&#8217;s going to have to get a good deal better to get the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">average person to come to a meeting. The second thing is getting a lot of people<\/span> <span dir=\"ltr\" role=\"presentation\">in one place.<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">This is partly what we&#8217;ve worked on with High Fidelity and audio. Many human experiences as<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">we know our experiences where there&#8217;s say more than 100 people in attendance, you know,<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">whether you&#8217;re talking about a freshman college class, or a m<\/span><span dir=\"ltr\" role=\"presentation\">usic event, or almost any kind of<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">entertainment experience, you&#8217;ve typically got a lot of people standing around, and the technology<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">needs to get there to enable lots of people in one place. The examples we&#8217;ve seen over the last<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">couple of years have been t<\/span><span dir=\"ltr\" role=\"presentation\">oy examples that typically have a dozen people in one place. Second<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Life got about 100 people in one place, but barely. High Fidelity has done some tests with 500<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">people in one place wearing VR headsets. But in any case, we&#8217;ve got to get to the kind of aud<\/span><span dir=\"ltr\" role=\"presentation\">ience<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">size that you would say, have visiting a website. And we&#8217;re not quite there yet. And so, I think the<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">next five years are going to be critical to see Avatar improvements at scale.<\/span><\/span><span id=\"page46R_mcid1\" class=\"markedContent\"><\/span><span id=\"page46R_mcid2\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Ravi Kumar<\/span> <span dir=\"ltr\" role=\"presentation\">2<\/span><span dir=\"ltr\" role=\"presentation\">4<\/span><span dir=\"ltr\" role=\"presentation\">:2<\/span><span dir=\"ltr\" role=\"presentation\">0<\/span><\/span><span id=\"page46R_mcid3\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Phillip, do you see interoperability between differe<\/span><span dir=\"ltr\" role=\"presentation\">nt metaverse is in the future?<\/span><\/span><span id=\"page46R_mcid4\" class=\"markedContent\"><\/span><span id=\"page46R_mcid5\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Philip Rosedale<\/span> <span dir=\"ltr\" role=\"presentation\">2<\/span><span dir=\"ltr\" role=\"presentation\">4<\/span><span dir=\"ltr\" role=\"presentation\">:3<\/span><span dir=\"ltr\" role=\"presentation\">2<\/span><\/span><span id=\"page46R_mcid6\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">There&#8217;s going to have to be some interest. But I think the ways we&#8217;re talking about it today don&#8217;t<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">really make a lot of sense. Today, people are talking about, say, wearing the same tennis shoes<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">betwe<\/span><span dir=\"ltr\" role=\"presentation\">en two or three different video games. But I don&#8217;t think that&#8217;s very likely to happen because<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">game are by design their own universes, they have a holistic quality to them, which is implicit in<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">the design of them and then in their appeal. So, I think the co<\/span><span dir=\"ltr\" role=\"presentation\">nversation about how we drive a car<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">from Fortnite into Among Us or something like that is kind of a silly conversation. But the business<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">conversation, on the other hand, about how you might come to a business meeting, wearing a<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">suit that you bought, is a v<\/span><span dir=\"ltr\" role=\"presentation\">ery important one. And I think it&#8217;s there that we will see some<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">interoperability standards continue to develop. I mean, there are early fledgling efforts around that<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">right now. But I do think, once we have business use cases that are real, we&#8217;re definitely<\/span> <span dir=\"ltr\" role=\"presentation\">going to<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">have content interoperability that will fall out of that. And I think the network effects will drive it to<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">happen as producers want to have their content accessible on more platforms.<\/span><\/span><span id=\"page46R_mcid7\" class=\"markedContent\"><\/span><span id=\"page46R_mcid8\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Ravi Kumar<\/span> <span dir=\"ltr\" role=\"presentation\">2<\/span><span dir=\"ltr\" role=\"presentation\">5<\/span><span dir=\"ltr\" role=\"presentation\">:3<\/span><span dir=\"ltr\" role=\"presentation\">5<\/span><\/span><span id=\"page46R_mcid9\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">So well said, the metaverse will have a net<\/span><span dir=\"ltr\" role=\"presentation\">work effect. You know, I actually wish that the next<\/span><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">time you and I talk to our audiences, we will do this conversation in the metaverse.<\/span><\/span><span id=\"page46R_mcid10\" class=\"markedContent\"><\/span><span id=\"page46R_mcid11\" class=\"markedContent\"><br role=\"presentation\" \/><span dir=\"ltr\" role=\"presentation\">Philip Rosedale<\/span> <span dir=\"ltr\" role=\"presentation\">25:55<\/span><\/span><\/p>\n<div class=\"canvasWrapper\">\u00a0<\/div>\n<p><span id=\"page48R_mcid0\" class=\"markedContent\"><span dir=\"ltr\" role=\"presentation\">Thank you very much for having me. It was great.<\/span><\/span><span id=\"page48R_mcid1\" class=\"markedContent\"><\/span><span id=\"page48R_mcid2\" class=\"markedContent\"><\/span><\/p>\n<p>&nbsp;<\/p>\n<h2>Have A Great Week From All Of Us At Zoha Islands\/Fruit Islands<\/h2>\n<div id=\"outerContainer\">\u00a0<\/div>\n","protected":false},"excerpt":{"rendered":"<p>TRAILBLAZERS TALK Ravi Kumar S,President, Infosys,withPhilip Rosedale,Founder, LindenLab https:\/\/www.infosys.com\/navigate-your-next\/trailblazers-talk\/opportunities-enterprises-metaverse.html Ravi Kumar 00:13Hello everyone, my name is Ravi Kumar, President at Infosys. Welcome to this new chapter ofTrailblazers Talk in 2022. This is a great time to connect, a very exciting time for Infosys as weannounce the launch of Infosys metaverse foundry to help enterprises navigate &hellip; <a href=\"https:\/\/zoha-islands.com\/blog\/interview-philip-rosedale-founder-linden-lab\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":6698,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2,3,4,5,6],"tags":[],"_links":{"self":[{"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/posts\/6688"}],"collection":[{"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/comments?post=6688"}],"version-history":[{"count":0,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/posts\/6688\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/media\/6698"}],"wp:attachment":[{"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/media?parent=6688"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/categories?post=6688"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/tags?post=6688"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}