{"id":6092,"date":"2020-10-12T04:18:44","date_gmt":"2020-10-12T09:18:44","guid":{"rendered":"http:\/\/blog.zoha-islands.com\/?p=6092"},"modified":"2020-10-12T04:18:44","modified_gmt":"2020-10-12T09:18:44","slug":"second-life-is-a-game","status":"publish","type":"post","link":"https:\/\/zoha-islands.com\/blog\/second-life-is-a-game\/","title":{"rendered":"&#8220;Second Life is a Game&#8221;"},"content":{"rendered":"<h3><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-6107\" src=\"http:\/\/blog.zoha-islands.com\/wp-content\/uploads\/2020\/10\/tdrddpsakzf11-300x300.png\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/zoha-islands.com\/blog\/wp-content\/uploads\/2020\/10\/tdrddpsakzf11-300x300.png 300w, https:\/\/zoha-islands.com\/blog\/wp-content\/uploads\/2020\/10\/tdrddpsakzf11-150x150.png 150w, https:\/\/zoha-islands.com\/blog\/wp-content\/uploads\/2020\/10\/tdrddpsakzf11.png 500w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/> \u00a0<\/h3>\n<h3>&#8220;Second Life is a Game&#8221; Meme Inevitably Outrages Non-Gaming SLers<\/h3>\n<div class=\"entry-content\">\n<div class=\"entry-body\">\n<p><img decoding=\"async\" loading=\"lazy\" class=\"asset  asset-image at-xid-6a00d8341bf74053ef0263e96cc666200b img-responsive alignnone\" title=\"SL game meme by Antonio Giano\" src=\"https:\/\/nwn.blogs.com\/.a\/6a00d8341bf74053ef0263e96cc666200b-800wi\" alt=\"SL game meme by Antonio Giano\" width=\"504\" height=\"658\" border=\"0\" \/><\/p>\n<p>Antonio Giano recently wrote and posted this SL variation of the famous <a href=\"https:\/\/knowyourmeme.com\/photos\/1185700-boardroom-suggestion\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">defenestration meme<\/a> on a private Facebook group for Second Life users &#8212; and as you probably would have guessed if you read New World Notes on the regular, it provoked a long back and forth of outrage and argument.<\/p>\n<p>Which as Antonio tells me, was what inspired him to make the meme in the first place: &#8220;As you can see, people are always fighting a lot on that topic.&#8221; In fact the post got so heated, he finally disabled his notifications.<\/p>\n<p>As I observed on the Facebook post, the argument inevitably breaks down between longtime gamers who know Second Life has many similarities to many games &#8212; and those for whom SL is the first online game in which they&#8217;ve devoted serious time, energy, and emotional investment. Here&#8217;s why:<\/p>\n<\/div>\n<a id=\"more\"><\/a>\n<div class=\"entry-more\">\n<p>Non-gamer take umbrage at the idea of calling Second Life a game because to them, that implies their activities in SL are unserious or &#8220;not real&#8221;. Whereas seasoned gamers know that playing online worlds <em>often<\/em> leads to real life friendships and romantic relationships, not to mention real life careers.<\/p>\n<p>A generational gap is at work, too, between those who grew up on games, and have always seen them as an integral part of their social lives (playing with childhood friends, college dorm mates, and so on) &#8212; and those who came upon games relatively late in life, after decades of considering games merely as &#8220;something that kids play&#8221;.\u00a0\u00a0<\/p>\n<h3 class=\"entry-header\">Yes, Second Life is a Game: The Final Word on a Confusing, Often Misunderstood Topic<\/h3>\n<div class=\"entry-content\">\n<div class=\"entry-body\">\n<p><img decoding=\"async\" loading=\"lazy\" class=\"asset  asset-image at-xid-6a00d8341bf74053ef01b8d134c3d9970c img-responsive alignnone\" title=\"Game definition Raph Koster\" src=\"https:\/\/nwn.blogs.com\/.a\/6a00d8341bf74053ef01b8d134c3d9970c-800wi\" alt=\"Game definition Raph Koster\" width=\"400\" height=\"221\" border=\"0\" \/>\u00a0 \u201cSecond Life is not a game!\u201d has been the most polarizing, most debated, most misunderstood &#8211;and most ridiculed! &#8212; statement about Second Life throughout most of Second Life\u2019s history. Unsurprisingly, it continues to attract much conversation, and frustration among SL users, when so many people still insist on calling Second Life as game. This misunderstanding has also caused the company that owns it, Linden Lab, to make some disastrous strategic mistakes, and ignore obvious opportunities. This post will resolve the controversy once and for all.<\/p>\n<p dir=\"ltr\">TL;DR, this is the correct answer:<\/p>\n<blockquote>\n<p dir=\"ltr\"><strong>Second Life is not a traditional MMORPG. Second Life is best described as an open-ended, user-created online social game.<\/strong><\/p>\n<\/blockquote>\n<p dir=\"ltr\">Why and how is Second Life a game? Before answering that, the best place to start, of course, is by defining what a game is, and I think game designer Raph Koster has the best one:<\/p>\n<blockquote>\n<p dir=\"ltr\"><em>Playing a game is the act of solving statistically varied challenge situations presented by an opponent who may or may not be algorithmic within a framework that is a defined systemic model. Some see this as a \u201cfundamentalist\u201d approach to the definition. But I use it precisely because it is inclusive. It admits of me turning a toy into a game by imposing my own challenge on it (such as a ball being a toy, but trying to catch it after bouncing it against the wall becoming a game with simple rules that I myself define).\u00a0 <br \/><\/em><\/p>\n<\/blockquote>\n<p dir=\"ltr\">Defined that way, it becomes obvious how Second Life is a game in a most fundamental way:<\/p>\n<blockquote>\n<p dir=\"ltr\"><strong>Pretending that 3D graphics are a \u201cworld\u201d and that fellow system users are fantastic \u201cAvatars\u201d within it is in itself a game.<\/strong><\/p>\n<\/blockquote>\n<p dir=\"ltr\">On this view, the statistically varied challenges are baked into the entire Second Life experience. The first core statistically varied challenge is to accept 3D graphics as a \u201cworld\u201d in some meaningful way, and to figure out how to navigate successfully within it. The second is to impose that challenge on your avatar (customizing, enhancing, and ultimately mastering it), and then on the avatars of others, pretending that they embody the fantastic, flying, god-like 3D representations they present to you. From that view, you could say that the game of Second Life is competing with others to accept Second Life as a second life &#8212; and to demonstrate one\u2019s mastery within it. Indeed, with no traditional MMORPG-type mechanics, Second Life users implicitly compete with each other by showing how well they\u2019re able to use the UI and understand the system.<\/p>\n<p>When I say all this, I\u2019m mindful of my good friend Tom Boellstorff\u2019s argument that \u201cif you say Second Life is a \u2018game\u2019 then it&#8217;s hard to not classify everything humans do as a \u2018game\u2019.\u201d For instance, Tom might argue that on my logic, money is also a game &#8212; it\u2019s not really valuable, we just all pretend it is, and we often amass it as a way of keeping score. I believe Tom\u2019s very legitimate point becomes shaky, however, when you consider a couple empirical points:<\/p>\n<blockquote><strong>\u201cSecond Life is not a game\u201d was first prominently promoted as part of a marketing campaign by Linden Lab in an attempt to encourage real world, non-game uses of Second Life.<\/strong><\/blockquote>\n<p>Here&#8217;s what happened<\/p>\n<\/div>\n<div class=\"entry-more\">\n<p><img decoding=\"async\" loading=\"lazy\" class=\"asset asset-image at-xid-6a00d8341bf74053ef0134852496d7970c selected  alignnone\" title=\"Dwight plays Second Life\" src=\"https:\/\/nwn.blogs.com\/.a\/6a00d8341bf74053ef0134852496d7970c-800wi\" alt=\"Dwight plays Second Life\" width=\"485\" height=\"341\" border=\"0\" \/><\/p>\n<p dir=\"ltr\">In 2005-2006, David Fleck, Linden Lab\u2019s head of marketing at the time, announced in a company-wide e-mail that thenceforth, Second Life would no longer be called a game. (We staffers often did.) Instead, it was from then on to be described as a \u201cplatform\u201d, open to varieties of use cases, an attempt to become the \u201c3D web\u201d. Up until that point, Second Life had actually been marketed as a kind of social game, and was considered a direct competitor of The Sims Online. It even launched with player rankings and leader boards. But after Fleck\u2019s ruling, promotion of Second Life as a game ended, and Linden Lab made a concerted effort to foster non-gaming uses and investments in SL.<\/p>\n<p dir=\"ltr\">Which takes us to our next point:<\/p>\n<p dir=\"ltr\"><strong>No non-game uses of Second Life have succeeded in a substantial, scalable way.<\/strong><\/p>\n<p dir=\"ltr\">Fleck\u2019s move seemed strategically sound at the time, because major companies like IBM were indeed acclaiming Second Life as \u201cthe 3D web\u201d and were planning to launch a number of non-game applications within SL. (IBM had a whole campus in Second Life, which was subsequently protested by a labor union.) If any of these many attempts had gained traction, the \u201cSecond Life is not a game\u201d argument would carry much more weight. Despite marginal examples, however, none of these non-game uses have demonstrated any traction, and instead, only the already-existing user base, who play Second Life as an open-ended social game, remain.<\/p>\n<p dir=\"ltr\">And as I said, mistaking Second Life as something other than a game has caused Linden Lab to make several disastrous moves, chief among them a massive investment in SL as a real world work platform, leading directly in 2010 to a layoff of 30% of its staff:<\/p>\n<blockquote>\n<p dir=\"ltr\">The Dwight Schrute Echo Chamber are all the people in Linden Lab and in the company&#8217;s orbit who&#8217;ve repeated Dwight&#8217;s mantra [\u201cSecond Life is not a game!\u201d] in various forms, until it seemed obviously true, and that a sizable market for real world applications of SL already existed. (As opposed to what it more likely is: a very interesting but numerically small niche.) This flawed assumption is probably why Linden Lab has devoted so much money, labor, and time attempting to turn SL into a platform for real world businesses and organizations.<\/p>\n<\/blockquote>\n<p dir=\"ltr\">Beyond the business uses that were tried and failed, advocates of the \u201cit\u2019s not a game\u201d argument will point to the several examples of Second Life activity which seem non-game like &#8212; live music, socialization, education, and so on. But that only takes us to our next point:<\/p>\n<blockquote>\n<p dir=\"ltr\"><strong>Every \u201cnon-game\u201d use of Second Life also exists in one or more self-defined MMO games.<\/strong><\/p>\n<\/blockquote>\n<p dir=\"ltr\">Several other MMOs enable live music performance; most MMOs also encourage non-game socialization; Minecraft is also used an education tool, as are others, and encourage user-generated content. The MMO Entropia Universe and others allow and encourage real money trading. And so on. Without a non-game use case which is unique to Second Life that other MMOs do not have, it\u2019s simpler and more intuitive to put Second Life within the same category as them.<\/p>\n<p dir=\"ltr\">Which leads to a related realization:<\/p>\n<blockquote>\n<p dir=\"ltr\"><strong>Many or most active Second Life users consider it a game.<\/strong><\/p>\n<\/blockquote>\n<p dir=\"ltr\">If Second Life\u2019s wasn\u2019t a game, few would call it that. Instead, many or most active Second Life users explicitly call it a game, or at minimum, use it for game-like purposes: For virtual fashion, roleplaying, social gaming, mini-MMOs, and more &#8212; again, activity comparable to many games on the market.<\/p>\n<p dir=\"ltr\">So now that we\u2019ve definitively established that Second Life is a kind of game, one question looms: So what? A core conclusion is this:<\/p>\n<p dir=\"ltr\">Since Second Life is indeed a game, it should be developed and enhanced by Linden Lab with that awareness in mind, becoming more and more \u201cgame-like\u201d, with a return to achievement and ratings systems, for starters. At the same time, realizing that Second Life is a game should help the entire user base better understand what they are doing within it.<\/p>\n<p dir=\"ltr\">That Second Life is a game does not make it trivial, useless, or ridiculous &#8212; quite the opposite. It means that Second Life is among the many games (both online and off) where people come together from all backgrounds to find meaning and commonalities to share with each other, hopefully enhancing their life outside its magic circle.<\/p>\n<div class=\"entry-body\">\n<p>Now that <a href=\"https:\/\/www.theguardian.com\/media\/2018\/apr\/06\/meme-explained-why-do-i-keep-seeing-the-same-two-angry-men-on-social-media\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">the American Chopper meme<\/a> is my favorite new meme, I couldn&#8217;t resist. Warning &#8212; contains salty muttonchop biker language:<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"asset  asset-image at-xid-6a00d8341bf74053ef01b8d2e8d015970c img-responsive alignnone\" title=\"SL game Chopper arguing meme\" src=\"https:\/\/nwn.blogs.com\/.a\/6a00d8341bf74053ef01b8d2e8d015970c-500wi\" alt=\"SL game Chopper arguing meme\" width=\"500\" height=\"1399\" \/><\/p>\n<p>Thanks to New World Notes and Wagner James Au for this 3 article Mashup.<\/p>\n<p>Have a great week from all of us at Zoha Islands and Fruit Islands<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\u00a0 &#8220;Second Life is a Game&#8221; Meme Inevitably Outrages Non-Gaming SLers Antonio Giano recently wrote and posted this SL variation of the famous defenestration meme on a private Facebook group for Second Life users &#8212; and as you probably would have guessed if you read New World Notes on the regular, it provoked a long &hellip; <a href=\"https:\/\/zoha-islands.com\/blog\/second-life-is-a-game\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":6107,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2,3,4,5,6],"tags":[],"_links":{"self":[{"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/posts\/6092"}],"collection":[{"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/comments?post=6092"}],"version-history":[{"count":0,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/posts\/6092\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/media\/6107"}],"wp:attachment":[{"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/media?parent=6092"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/categories?post=6092"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/tags?post=6092"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}