{"id":5538,"date":"2019-11-18T07:21:43","date_gmt":"2019-11-18T13:21:43","guid":{"rendered":"http:\/\/blog.zoha-islands.com\/?p=5538"},"modified":"2019-11-18T07:21:43","modified_gmt":"2019-11-18T13:21:43","slug":"oculus-cto-and-vr-pioneer-john-carmack-is-stepping-away","status":"publish","type":"post","link":"https:\/\/zoha-islands.com\/blog\/oculus-cto-and-vr-pioneer-john-carmack-is-stepping-away\/","title":{"rendered":"Oculus CTO and VR pioneer John Carmack is stepping away"},"content":{"rendered":"<h3>This directly impacts Sansar and High Fidelity and insures that they still have a long way to go before we can see mainstream VR on these platforms or it seems at least with Oculus.<img decoding=\"async\" loading=\"lazy\" class=\" wp-image-5557 alignright\" src=\"http:\/\/blog.zoha-islands.com\/wp-content\/uploads\/2019\/11\/Sansar-linden-300x138.png\" alt=\"\" width=\"483\" height=\"222\" srcset=\"https:\/\/zoha-islands.com\/blog\/wp-content\/uploads\/2019\/11\/Sansar-linden-300x138.png 300w, https:\/\/zoha-islands.com\/blog\/wp-content\/uploads\/2019\/11\/Sansar-linden.png 662w\" sizes=\"(max-width: 483px) 100vw, 483px\" \/><\/h3>\n<h3 class=\"entry-header\">John Carmack, VR Pioneer Who Once Described Developing VR as a &#8220;Moral Imperative&#8221;, No Longer Focused on Developing VR<\/h3>\n<div class=\"entry-content\">\n<div class=\"entry-body\">\n<p><a class=\"asset-img-link\" href=\"https:\/\/www.wired.com\/2016\/02\/vr-moral-imperative-or-opiate-of-masses\/\" target=\"_self\" rel=\"noopener noreferrer\"><img decoding=\"async\" class=\"asset asset-image at-xid-6a00d8341bf74053ef0192ac70a22f970d\" title=\"John Carmack Oculus Rift CTO\" src=\"https:\/\/nwn.blogs.com\/.a\/6a00d8341bf74053ef0192ac70a22f970d-800wi\" alt=\"John Carmack Oculus Rift CTO\" border=\"0\" \/><\/a><\/p>\n<p>Oculus CTO and VR pioneer John Carmack is stepping almost completely away from the company and virtual reality development in general <a href=\"https:\/\/www.facebook.com\/permalink.php?story_fbid=2547632585471243&amp;id=100006735798590\" target=\"_blank\" rel=\"noopener noreferrer\">to go in a totally different direction<\/a>:<\/p>\n<blockquote><p>Starting this week, I\u2019m moving to a &#8220;Consulting CTO\u201d position with Oculus.<\/p>\n<p>I will still have a voice in the development work, but it will only be consuming a modest slice of my time.<\/p>\n<p>As for what I am going to be doing with the rest of my time:\u00a0When I think back over everything I have done across games, aerospace, and VR, I have always felt that I had at least a vague \u201cline of sight\u201d to the solutions, even if they were unconventional or unproven. I have sometimes wondered how I would fare with a problem where the solution really isn\u2019t in sight. I decided that I should give it a try before I get too old. I\u2019m going to work on artificial general intelligence (AGI).<\/p><\/blockquote>\n<p>I&#8217;m not sure how many people in the VR industry grasp the significance of this move. The announcement comes only days after <a href=\"https:\/\/www.pcgamer.com\/john-carmack-says-hes-not-satisfied-with-the-pace-of-progress-in-vr-development\/\" target=\"_blank\" rel=\"noopener noreferrer\">Carmack said this about the current state of VR<\/a>:<\/p>\n<blockquote><p>&#8220;I&#8217;m often kind of grumpy around the office because I really haven&#8217;t been satisfied with the pace of progress that we&#8217;ve been making. When I&#8217;m in VR I see the magic there, but my brain is always throwing up these giant &#8216;to do&#8217; Post-It Notes on top of everything, reminding me of all the work that&#8217;s yet to be done.&#8221;<\/p><\/blockquote>\n<p>Putting the two statements together, it&#8217;s hard to escape the conclusion that Carmack has decided that virtual reality won&#8217;t or can&#8217;t be improved, or sufficiently matured into a mass market product, within the span of his career. And so instead, he&#8217;s devoting the rest of his work energies to developing AI.<\/p>\n<p>The statements also stand in sharp contrast to how Carmack fairly recently described the importance of bringing VR to the masses &#8212; as &#8220;a moral imperative&#8221;.<\/p>\n<p>As he explained\u00a0 <a href=\"https:\/\/www.wired.com\/2016\/02\/vr-moral-imperative-or-opiate-of-masses\/\" target=\"_blank\" rel=\"noopener noreferrer\">Wired article back in 2016<\/a>:<\/p>\n<\/div>\n<p>&nbsp;<\/p>\n<div class=\"entry-more\">\n<blockquote>\n<p class=\"paywall\">&#8220;VIRTUAL REALITY WILL dramatically transform movies and gaming, but some see an even loftier goal for the burgeoning technology: Providing the world\u2019s poor and underprivileged with a better life. Palmer Luckey, the founder of Oculus Rift, and his chief technology officer, John Carmack, even speak of a &#8220;moral imperative&#8221; to bring virtual reality to the masses.<\/p>\n<p class=\"paywall\">Carmack, a pioneer in 3-D graphics, has championed this mission for some two decades, but only recently has the underlying technology reached a price point where VR headsets can cost as little as a cheap smartphone. And that, he says, makes it possible for virtual reality to improve the real lives of people worldwide, even the less fortunate.<\/p>\n<p class=\"paywall\">&#8220;These are devices that you could imagine almost everyone in the world owning,\u201d Carmack says. \u201cThis means that some fraction of the desirable experiences of the wealthy can be synthesized and replicated for a much broader range of people.\u201d<\/p>\n<\/blockquote>\n<p class=\"paywall\">Somewhere since then, it seems, that moral imperative became less imperative. It&#8217;s possible he still believes in VR with the same zeal, but just lost interest in developing it on a daily basis. One insider suggested to me that Oculus&#8217; development and launch of the Quest &#8212; a greatly reduced (if relatively popular) vision of virtual reality &#8212; might have been a touch too demoralizing for his aspirations. In any case, the VR industry is losing one of its leading lights.<\/p>\n<p>Have a great week from all of the staff at Zoha Islands and Fruit Islands.<\/p>\n<p>&nbsp;<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>This directly impacts Sansar and High Fidelity and insures that they still have a long way to go before we can see mainstream VR on these platforms or it seems at least with Oculus. John Carmack, VR Pioneer Who Once Described Developing VR as a &#8220;Moral Imperative&#8221;, No Longer Focused on Developing VR Oculus CTO &hellip; <a href=\"https:\/\/zoha-islands.com\/blog\/oculus-cto-and-vr-pioneer-john-carmack-is-stepping-away\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":5559,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2,3,4,5,6],"tags":[],"_links":{"self":[{"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/posts\/5538"}],"collection":[{"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/comments?post=5538"}],"version-history":[{"count":0,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/posts\/5538\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/media\/5559"}],"wp:attachment":[{"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/media?parent=5538"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/categories?post=5538"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/zoha-islands.com\/blog\/wp-json\/wp\/v2\/tags?post=5538"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}